Ok so rather then dump all this out in a post I'll put it all into a txt file you can download and look through at your liesure but here is a list of all the presets (taken from rc.ini) As well as some other rc options grabbed using rc.exe /help > output.txt Seems like all that's really needed for CryTiff is: /m (mip level…
Lily: Thanks very much! :) Slow updates on my part. Need to speed this up. Especially if I want this to be included when I start applying to companies in a few short weeks. Thesis is still consuming a lot of my time. Anyways, I wrapped up the various palm trees, made a lil' cactus from the big cactus protrusion and…
Are you sure your lightmap resolution is high enough ? That's what your blocky shadows made me think about first. Check in the Static Mesh Editor : Go in the Content Browser, and double click on your static mesh. Also check in the StaticMeshActor Properties to see if the override is activated and bypasses any settings you…
Sorry to hijack this thread but I'm looking for a bit of info on this too. Snowfly, that's interesting because I'm considering doing exactly the same thing. My Intuos3 is about 3 1/2 years old of daily usage, and it's unfortunately started playing up a little. I really don't want to shell out for an Intuos4 for two…
You can do either method depending on your needs. I think for this asset the stand, camera, and lens are each different materials with their own unique UV maps. An example where you would make a bunch of different models but UV map them to the same 0-1 space would be food or something. Each piece of food would be its own…
Thanks Vailias, Option 1 should be the achievable solution. I just can't believe I'm having a similar problem you get when you rig a human knee or ellbow. The edges rotating in a unwanted way so it gets skewed on the outer and inner edges... And I don't think I even understand the entire weighting vertices process. I…
Thanks! I will definitely revise the concept art at one point or another. Here is some small progress, found the time to do some props today. 3ds max viewport screenie. About half a 1024 (rest reserved for more props) spec & diffuse. Are the fish too phototexture-y? I heavily edited to get rid of spec & reflection…
YAY! The issue has been fixed! WOooooOOT. So to quickly explain the fix, the mesh needed to be re imported. The wings i had to reexport from maya as an obj, this i believe saves the positional data rather than an fbx which saves the origin data. After doing so i had to transfer all of the weights from the old mesh to the…
Hello, You may seen my topic on allegortmic forum, because I tried to do exactly same thing. I spent on this a few days; me thoughts: -it's almost impossible to do it- have you seen a good looking grass made in SD? Maybe one or two, right? I wish SD could operate on 3d models...without it it's not possible to create…
@AtlusZMH: it depends on how the engine streams the textures - and if it supports it. Otherwise you could look up or calculate the maximum texture space that is available in the scene. From that texture size substract weapon, gui and other regular stuff + take spec/ normal and difuse maps into account. I have seen some…