Hello i am new to the forums so thank you all for choosing to view and reply to this post. I want to know why are there so many kinds of maps and how many maps can an in game realistic model really use in an engine like Unity, Cry Engine and UDK ? Im mostly talking about the Ambient Occlusion, Gloss maps, Height maps,…
I've been trying to model very low polygon figures that can work in Poser (Stop moaning.), or be exported to a game engine. >5000 Polygons. The trouble is I've used to working mostly in quads and avoiding Tri's like the plauge, but game engines seem to require only tri's. A 2000 polygon figure istantly becomes 4000 Tri's…
Do you guys think it would be viable for them, if shit hits the fan, to scale down and just become an engine producer? That seems to be the core business anyway considering whom they sold licenses to (military, architecture, civil engineering and so forth). It feels like games were just demos for the capabilities of the…
unreal 2.5 engine ? really ? i thought they used some proprietary ubisoft engine, the same they are using across all their titles including Ghost Recon AW , Assassin's Creed and Rainbow Six Vegas. Interesting... I am a fan of the franchise but havent played chaos theory yet ... edit: so it looks like GRAW is developed on…
Unreal Environments In-Depth Level Creation Workflow: From Beginner to Master Learn on https://www.wingfox.com/c/8627_2670_13934 This tutorial Three cases will introduce you to the Unreal Engine 4. With a step-by-step teaching philosophy, it can help you acquire and assimilate core knowledge and grow from a beginner to a…
So i'll preface this post by saying I wasted quite some time by completely over-engineering at the beginning my modular kit. I was so focused on trying to make it as modular as possible that I forgot it's supposed to be easy to use too. I'll put all the planning and stuff I was doing here to remind myself and anyone else…
Well the engine is the spring engine. That engine is a fairly simple, no bells and whistles sort of engine as far as visuals it is more or less back in 2005. Myself and several others have been trying for years to improve visuals and with the help of the engine devs(shaders are a big one) we have seen great improvements…
If you want to use decals in combination with baked lighting you will need to add a few lines to the Engine config. If this sounds like a nightmare then read no further.. but this one has worked for me in the past. You search your UE4 directory Unreal Engine\4.x\Engine\Config There's a BaseEngine.ini that you open up. You…
If I'm not mistaken Mop and Dave King as well as various other polycounters have done outsource work on this title. Looking cool stuffoo. My only complaint, and this isn't for the artists necessarily, is that the textures are painted as if the engine were much more reliant on low poly models and very little in engine…
Have you tried the trial license (section 1f) from their guide? Seems like you might not need to login first to use that. If that works and you can fire up Zbrush you should probably get in contact with their support about your user account and to check if your system is perhaps interfering with whatever the Maxon app is…