It's nice to see how the competition changes every year based on what's popular that year. It's interesting to see that none of the teams for the past few years have bothered with the Wii for example.
Computron: that is basically what I have done in many places :] Added some random stuff, filling out the space. For example.. the new ipad 18! ahwell. slooow progresss...
Hey, it doesn't have to be mudbox ;) I believe zBrush offers the more powerful polypainting tools, I was just using that as an example. Keep it up, this'll turn out great!!!
Pretty Cool armor, I think the helmet looks better in the blockout though, for example the skulls lower jaw is really tiny, it looks like he has a giant overbite ;/
A good example is the Mossy rock smart material. I load that up but the stone component will not transfer to the other folders. The moss component will transfer however. Here's was i'm talking about.
Special can be an extra layer on the diffuse as fullbright (not affected by light or shadow) or some kind of metalic material that reflects an envmap. envmap example: http://cgkit.sourceforge.net/tutorials/materials/envmap.jpg
Got my copy in the mail, can't wait to try it, been reading some comments on the internet, and I believe this game is the perfect "hate it or love it" example, there's no in-between apparently! Oo
Pretty much when you have two or more sides that will look the same it is safe to have those right on top of each other. Ill edit this post soon with a example.
I think the eyes are great! pulled this from google as an example of how much anime eyes differ from each other. There is no blanket style to any one character feature.