This game is a perfect example how a simple game, done properly, can be just as much fun as a game where they spend millions, and jack if full of crap.
I know. example. https://www.artstation.com/artwork/Ban2m decide yourself just your proportions look strange design is good. but you can still improve it. Good luck!
sorry, for example, u have a sphere, and u draw a spline to cut it in half, and as u do it, it separates the mesh into two as you go. is this clear enough?
I second that ;) Plus you could have broken the repetitiveness of the 'console screen' prop on each side with some scifi pillar by example or something else...
yeah most games avoid it like DoD:Source (and non source) for example, its simply avoiding an argument. very little is changed but it saves ALOT of problems
the 2-sided materials check-mark in the mateditor? that one doesn't work in direct3d viewports but for example if you set your display driver to open-gl.
For a practical example, you can take a look at Glen Southern's Minotaur - Part VI, even if it is for Silo, it applies to any other poly modeling software.