I finally got around to uploading my 2.5D texturing example up on Sketchfab! I created it as part of an article detailing the texturing process for VERTEX 3 magazine. model
When doing a pack for example or 6 boxes to sell them, what is better? release them as a single FBX (or any type)? or each box separately (6 FBX)? or both?
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…