Looking nice so far. I would suggest adding some variance in detail, adding some lower-frequency areas for the eye to "rest". For example not using the same rock models everywhere, but having some differentiation. The roof opening looks a bit odd with the same high frequency rock as the lower walls, like it could cave in…
This position has just re-opened if anyone is interested: With regards to the prices, these are just examples. The reason for the price drop is that I would be signing on for 10 weapons in one contract. Obviously this all depends on the artist. I give this as an example, if you want to quote more by all means, it's just an…
Alex_J Well, that's the thing... How do I make good artwork without making good art, and how do I make good art without good modeling AND texturing because if i post acceptable models with bad texturing wouldn't that lower my chances of getting hired ?. Don't get me wrong I am not complaining, I just need some guidance and…
Plush is probably not the best choice for (detailed) photo scanning, as the deeper parts between the hair are obscured pretty quickly when you change your position and you'd need a crazy resolution to scan the actual hair. The overall falloff/fresnel effect caused by this might not matter that much, but could still play a…
I ran some render tests and some of the ambient shadows were too strong(the metal piece at the bottom of the sheath, for example), but that was just because the object weren't close enough to eachother. The rest of the model was fine, so I decided to move on to texturing. I also prepared an ID map to have an easier time…
Hello, Jonathan. Here are a few examples of my work, https://www.artstation.com/alvordr. In the past, I've focused on organic modeling, but more recently have been mainly concentrating hard-surface modeling since I also do 3D printing. Feel free to DM me here if you want to collaborate.
Hi! Cool to see an update. I must say though, the shading on the terminal still looks off, like the normal map is not working with the mesh shading. I would doublecheck against the shading in your texturing app that all looks as intended in engine. If you want a second pair of eyes on it, feel free to share files (for…
There's at least three separate types of baking artifacts present in each of the examples above: * Pixelation / jagged aliasing in the normal textures. * Bright highlights around UV seams and hard edges. * Dark shadows around the inner and outer edges of shapes. * Wavy edges around around the outsides of the cylinders.…
In the top row example is the Painter default "painted steel" material as is. I did for both of the examples paint in a mask to wear through to the metal underneath. In the bottom example I took a basic color color and placed a fill texture in (BnW spots 2). Does this read as painted metal? Can you tell what it is or are…
Thats fine but focus on geeting every proportions right and the same feeling of the concept - for example the stairs - they are 2 inclimbs going up with flat walkway between where the arch is. the staris are not that steep so you can have the nice depth and view of the second arch and builings down the strteet. the street…