FBX has security vulnerabilities from what I learned, and it's not easily sandboxed by the preview window. glTF has a lot of support, better material handling, no vulnerability to script injection etc., and has a much cleaner spec so it's easier to add to tools and renderers. I'm involved in weekly conference calls on…
Damn you and your interesting problems! I need to sleep some time! :P I'm on to something Very early test to see if my thoughts held any water. They DO and I'll see if I can make this work later on. The short of it is this: Transform the object's normals into Light space(in this example they're in view space since that's a…
there's a normal phong specular with an additional fresnal rim spec term they are combined in the final lighting with max(phong, rim_spec)... there's and an additional rim lighting term also though i don't remember it's effect :/ blimey there are some weird shit going on when I save the .fx as .txt ! :anguished:
not really, iirc he got paid pretty well for at least a decent chunk of his life, as did michelangelo and most of the old masters you actually know about. people like van-gogh who did work on spec rather than commissions tended not to do so well financially and would fit your description better I think. (disclaimer : it's…
Hi @Grego I was also thinking about that foldable cover, how it could be build. I think spawning decals on hit would work. Additionally, it could be made up of multiple meshes that can be swapped out based on the 'health' of their respective segment. They should look like a continuos object if shading and UVs of the…
Reinhardt | Overwatch 2 | Deathknight Skin Moodboard / Thought Process For this personal project, I want to make the process as productive as possible and have a tone of fun designing Reinhardt's mech suit then implement Reinhardt into Unreal Engine 4 and make him as close as possible to Overwatch 2 Artstyle. If you are up…
The ACOG is 100% me, not sure what ACOG you are referring to, but the one we use in the game is from scratch on my side, as well as all weapon attachments. If Massive made an ACOG at one point, we did not use it, I wasn't even aware of its existence. I was told to remodel and rebake the AK entirely (among other weapons…
I really like your website layout, easy to navigate and find everything. Onto your work... First off, your demo real is kind of nauseating to watch because it has really fast, crazy camera movements. I would say either go with slow turntables (which some people say are boring), or slow pans. Watch car commercials and see…
Thanks for all the responses! I've updated my build to adhere to some of the suggestions I got: CPU: Intel Core i7-4790K 4.0GHz Quad-Core Processor ($330) Motherboard: Gigabyte GA-Z97X-UD5H ATX LGA1150 Motherboard ($135) Memory: G.Skill Sniper Series 32GB (4 x 8GB) DDR3-2400 Memory ($195) Storage: Samsung 850 EVO-Series…
WOW guys thanks for the feedback. The asset im working on is just to test my skills on a small complete game in Unity. I have coded all of the programming functionality. The assets shown above will be duplicated 4 times and will I hate to admit play somewhat like guitar hero. I just did not want to have really low quality…