Thanks its just viewport grab turned to "high quality rendering"(maya). I used Blinn material. There is a directional light directly on opposite side to camera and those are small green point lightsl.
Better split into smaller objects, box UV mapping everything at once will make everything same texel size, you can use vertex paint with tiling textures to make it look non-repetitive + decals. Tiling also can be adjusted in game engine by multiplying TexCoord node with scalar parameter. For vertex paint you'll need to…
I have the material set up the way that the tutorial has them (I think) it's using a blend going into a blend. There are two materials the wall, brick under it going into the 1 slot, and then a moss material it going into #2. There's a mask on the mask slot for the moss material's opacity. I need to get it stretched across…
DWalker, I like the idea of adding something more to see behind the first wall. I'll try something simple to see how it would work, tho I wouldn't be making the hole too big. Also a nice catch about the angle of the bulletholes on the side of the wall, added that in there :) And maybe you guys can solve a mystery for me…
Some more updates to the overall scene. My next goal will probably be to flesh out the section around the chair and give more detail there. I will also have to do a quick lightmap UV so I can get a quick bake going. Currently the monitors seem a little awkward. Also playing around with overall composition and focus. The…
Help !! :) No one suggest anything, I was under the impression the Turtle renderer could do this, but I can't find any info in their page relating to this function ? EDIT : I need to project shadows of some sort onto a landscape - lightmaps are a no go - and vertex colouring just isn't detailed enough, I'm open to any…
Still so much good stuff, can't wait to see it all done! Im pretty much calling this guy done. If I had more time I would go back to the sculpt on the arms to try some more stuff, but I really wanted to spend more time on Mirana and make her my better set, I did tweak some masks, as well as baked out lightmaps for all the…
#11 update! Hi guys! Some more improvement. I finished the placeholder pieces, like the ones in the floor, and added extra assets for beauty and vegetation. I also did the Urn prop, but the lightmap its still a WIP, I´m still trying to figure out the way to make it look good. I used Speedtree to make the vegetation. Still…
I Made some more tweaks on it. I have no idea where those little lightmap artifacts on the lighthouse facade comes from, I've tried everything I know of but cant get rid of them - its even a 1024 and the Uvs are good. If I make it dynamic I get weird artifacts on the mesh which look even worse and I don't really know why…
Thanks KristaW, awesome feedback. I'm still kind of deciding what kind of trees will be in here, i guess i'm just referencing few different images right now. Here are some more updates: -I started adding fog FX and some lightrays, playing around with the overall colors, fixing the foliage here and there, i'm almost up to…