Agreed. I'd keep the awesome hair and the weapons(maybe change them a little) but lose the demonic chest/shoulders. You could make the skirt work too if it was joined with less demonic other items.
Dude, water is deadly stuff! Smashing boxes to get stuff. And barrel/crate/boxes in general. Even in real life these items should be abolished. Except for kegs...you leave my keg alone.
And the benchmarking begins: http://www.phoronix.com/scan.php?page=article&item=chromium_moblin_benchmarks&num=7 Though, I think it's a bit unfair to benchmark right now, since it really is only a preview and not a completed system.
Agreed, portfolio is THE most important thing. One way to solve the resume thing is to simply add a line item identified as self-improvement. There are many terms to use for this... updating skillset, technical sabbatical, etc.
It is NOT paid work , but you will get Revenue Sharing after publishing items (models) on Steam Workshop. Now we work just without paying, if Valve will accept something then we can get paid....
ive gotten rid of weaker items in my portfolio so now cracking on with more portfolio work started to import everything into UDK still got loads of meshes to import its coming along
you might be required to create some animated environment objects (not often) . It's decent to know how to rig something anyway. shader creation is just a nice little bonus item, it's not a must have or anything .
one of the better FS GA reels I've seen. That item-dropping display of the truck scene was very creative! dayam i want to put the girabbit in udk now... would you help me with that?
Work is good. Well presented. Only 5 items though, and the UI and tea master don't deserve to be there. Only 3 artworks, all good though. Why do you have a links page?
http://www.hemscott.com/servlet/HsPublic?context=ir.access&ir_option=RNS_NEWS&item=74249248987688&ir_client_id=3144 I think its Eidos PLC. From what I can see it incorporates Eidos worldwide.