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Re: [Maxscript question] Defining save path and file name
Reply by
A-N-P
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May 2014
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Home
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Technical Talk
Thanks for the cleaner code Noors :) But I'm still getting the same error when I try to run the script :/ -- No ""+"" function for undefined <<
Re: Solved: 2.0 Does not display textures on Mesh in 3Do after re-import.
Reply by
Synaesthesia
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Dec 2015
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Quixel Megascans
I'm confused - the reimporter is currently not functioning and should be unaccessible - could you show me some images of what's happening? :smile:
Re: Max2012 Unwrap UVW scale mode help
Reply by
MrOneTwo
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May 2011
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Technical Talk
Personally I think its a good solution. All functions of scale under one tool. Just mod keys to alter it...
Re: Polygon/Loop Regularizer? 3DS Max
Reply by
r_fletch_r
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Apr 2011
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Technical Talk
Geo Poly, for NGons Circle Loop for loops. I prefer this script though. it does the job of both the max functions contextually.
3 results
Re: Arrrr, the piracy poll!
Reply by
skyline5gtr
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Jun 2014
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General Discussion
There is a reason missing, I pirate because i have no protection as a consumer and cannot return bad quality or non-functional products
Re: Hand-painted Wells
Reply by
dinfet
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Nov 2011
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Home
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Featured Artwork
I have never used this collapse function before as I have never noticed it...it is a huge time saver thanks felipefrango!
6 results
Re: [Ue4] WorldAlignedTexture & ParallaxOcclusionMapping?
Reply by
Obscura
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Feb 2018
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Unreal Engine
Use the checkbox "use world coordinates" on the parallax function. And then you can define the texture size with "manual texture size" parameter.
Re: Any hangouts near london happening!?
Reply by
fearian
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Oct 2015
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General Discussion
I'm in! Just a warning, we will probably have to book their function room or upstairs or something. PC meets get pretty big...
Re: which engine to use
Reply by
Bigjohn
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Nov 2012
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General Discussion
I don't understand. I thought they're putting all the functionality from Uscript into Kismet, aren't they? So then what's the API for?
3 results
Re: [maxscript] resizing rollout floater
Reply by
scgstudio
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Mar 2019
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Coding, Scripting, Shaders
As a 100% remedy for this lack of functionality you have to use createDialog test_dialog style:#(#style_resizing,#style_titlebar, #style_border, #style_sysmenu) with some subrollouts in it.
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