This is what works for me. System -> Preferences... -> Accuracy and Units Unit System = Game Units Default Unit = Game Units Meters per Game Unit = 1.0 Up Axis = Y Though I did make some changes to the script so that when I export my models they face toward -Z in Modo and face forward in the default Unreal model browser…
Hello antifact, I tried editing the tile size but it won't accept the input. I turned off the denoising as well but no change still :( Yes! I want to share the file here but the site says it's not an acceptable file so here's a wetransfer link: https://we.tl/t-36yeOElWiD I'm not using a camera as of the moment. I've only…
Thanks everyone... and Happy New Year :D Latest poot. Decided to go a bit further than just a sculpt this time. There are a few areas I am not 100% happy with but meh.... I am sick of looking at his regular face. here is a "QUICK" Costume change WIP...... I have been reading "World War Z" Thanks again everyone.... roll on…
This is normal, sorting issues are very common for transparent meshes. Fade's a bit different because it z-primes, but as you can see it has a few other issues if you want bits of the mesh totally transparent. Your best bet is keeping as few areas of your mesh transparent as possible. Use alpha-test (cutout) wherever you…
Cool to see it inspired you! As said in PM, shadow in the foreground is drawing too much attention. Also, try to scale a few of the terrain pieces in Z, it will give some variety in craters depth. Hey, it's a buffer visualization (new view mode for UE4). But yeah it's possible to call specific render passes (Like AO or…
ok i shall retry it again. ill definitely plan it out more, when i started i just used z spheres and then once i got into the sculpt and tried to do symetry for the face the axis wasnt in the middle of the face so i had do it all individually, but i am off to do it again :P I love gerudo's lol XD
Great textures! I love the organization vs. cgtextures. For metals in particular it is easier to find what I'm looking for. One small request (or large, I'm not a web dev). Would it be possible to do a "press Z to zoom on a small part" feature like CGTextures does? There are some photos that look great but I would rather…
http://learnfobia.com/category-Maya-129/tutorial-Sprite-Based-Particle-Trees-2259.html Like this? Otherwise create plane and using an aim constraint with these settings: aimConstraint -offset 0 0 0 -weight 1 -aimVector 0 0 -1 -upVector 0 1 0 -worldUpType "vector" -worldUpVector 0 1 0 -skip x -skip z CAMERA GEOMETRY;
what zacd said + you need to relax the uvws to get the z faced uvs to flatten out a bit and then straighten selection. Under the UVW Dialog menu : Tools ->Relax -> Relax by Face Angles (set Amount to 1). Go into face selection mode, select the entire element, hit the straighten selection button under your "Reshape…
thanks i found a plugin called switcher that got me maya style viewport navigation and i was abel to rebind the covernt selection controls just find thanks now im just finishing up some tool binds. is it possible to have a tool activated while holding a key. for exemple something like holding Z than moving the mouse to do…