I did work with reference although I didn't necessarily try to create a 1 to 1 likeness of her, cos I intended it to be a base mesh for future stuff and I kinda got carried away but this was my board. She's meant to be in her early to mid 20s.
500W would be the maximum he should buy. His system only draws about 400W at the most. What really matters is the power per 12V rail, not just total wattage. He only needs to buy more power if he intends to add another GPU.
All right, I figured out how to make the images smaller. The problem was my tumblr link, not the html code. So here are some more sketches. There is no intended project right now, so far I am just doodling without using any reference.
Elf Sculpt, with some posing (I usually wait till a character is rigged before doing that, but figured with sculpts I dont intend to take past high poly it would help improve the presentation to have soemthing with with a bit more life to it). https://www.artstation.com/artwork/lev1o
Heelo all first post here :) I'm also experimenting-learning a bit.. Birch - trunk still to come today. It was not intended to by low-poly.. But comment on improve are welcome. Thuja btw: Eric can I ask how are you doing that turntables? :) some handy script?
Where have I've seen this topology before? hmmm...oh I know, it looks like the one in the tutorial Swordmaster (I believe it was). Well the model doesn't follow the standards for topology but if you intend to keep it a low-poly model with no facial animation then I guess it's okay.
Another thing - If I'm editing multiple graphs at the same time and want to keep looking at the same output, I need to nest one inside the other and right click "Open Reference". If I'm switching between them via the explorer window the output clears. Is this the intended behavior?
JustGarry, Thanks for the feedback. Indeed compared to the reference I put it might seem a bit squashed, but for the purpose of the game I do not intend to make a "Big Chapel". So anyway I started out texturing the outside parts with substance painter and this is what it looks like in Unity :
no it means that I can sit down and enjoy something as the creators intended for it without going over it with a microscope like a scientist. Basically it's like how I can enjoy driving a car from place to place without stopping to dissassemble it and evaluate how good it's fuel economy is.
Very rough concept for the Desert Eagle "Void Hawk", intended as an entry for the CS:GO competition, drawing inspiration from Alien(s), Bladerunner and Space: 1999, the unremarkable colour scheme and overly utilitarian look should fit Mil-spec rarity well. Gunsmith will be the finish style.