Hey all. I'm venturing from mods to look at landing my first full time gig. I've worked in mods for many years and am wanting to finally break onto the scene. One point that was brought to my attention was that AAA studios are wanting to see maximum details (pushing even further than current in-game standards), so I…
I appreciate all the feedback! I think it gave me the necessary push to complete the art test in a way where I felt I could submit it, which I did mid last week. I have yet to hear back from the company. When I do however, I hope I can share my work and get further crit on it. Ended up creating a single 1k Trim…
Howdy. Having a mix of mediums is definitely not a bad thing, and whether you feel you should specialise entirely depends on your goals as an artist. I would honestly recommend doing a concept to finish piece, which incorporates all of your skills into one (document the process too!), as well as just generally working on…
Both Obscura and rollin have provided valid solutions and feedback. There's often more than one way to resolve an issue and what's right for a given project will depend on finding a suitable balance between expedience and efficiency. Understanding the root causes and first principles is beneficial going forward as these…
See, it is now only starting to make sense ... So you say you want the ingame meshes to be swapabble. Then ... its a whole different question then, because there is two components to the problem, the highpoly stuff (that you mentionned before) and the low (that you just mentionned) Then .... do whatever you want with your…
Personally I like 2d concept art and zbrush sculpting, but not the retopo and UV part. The issue with that is that in order to get tight and clean game models under strict budget constraints, there is a need for a close to perfect symbiosis between the highpoly phase and the lowpoly. What I mean by that is that more often…
Thanks for the feedback guys, in time I will address several of them, today however just a quick update on some upcomming stuff. I have been working for a while now on an upcomming tool called Pin & Relax which is started to mature recently to something rather usable. It unfolds and Pins selected edge loops into straight…
I'm currently using Maya LT which I think is a dumbed down version of 2016. You might give these scripts a try: I've been used to older versions of Maya where when you pressed W it reset the axis constraints on the move tool. In later versions of Maya it does not do this which got in the way of my work flow. MoveTool;…
im going to stand by my deadlines comment because deadlines aren't all just some artificial constraint they become very real in the work world especially when your job and money is at stake. The challenges you face in school to be similar to ones you would face in the work world, so i defiantly agree with JacqueChoi view…
It was my error to not specify my intentions with this specific scene. I agree, this scene is very "primitive". My goal for this scene is to learn a few new software I've been putting off for a couple of months. There's also a time constraint on this one. (and another one I'm working on) This was why I did not feel the…