Definitely a good start! For architectural assets it's always good to get a good combination of - modular pieces - that make use of trim textures and other tiling materials that you apply to mesh that make up the bulk of your buildings. - unique pieces - these are those small but very detailed props/features that you would…
Yeah that's basically it. Although I would recommend you make individual meshes in Max, but do all the assembly in Unity, including starting the Terrain from nothing. If you've done a bunch of work already, you can import that, then continue editing terrain in Unity. I have some links for creating Unity terrains.…
Hey Chai. We just made the move from using .TGA's to .SuperPNG's at work and looks like I'm having some problems with .SuperPNG alphas. If I have .TGA format selected and alpha data in the alpha channel, I get a correct result when exporting the bitmap. But when I change the format to .SuperPNG and export, I get a white…
How do I attach the Poleaxe to the character? I see that there is a "3p_halberd [116]" dropdown under the AnimSet list in the AnimSet Editor, however I do not see anything for the Poleaxe. Is there a specific category for the Poleaxe, or does it share a group with a different weapon (like the halberd)? Second question, how…
Thank you for the feedback slowly learning each day so just updating the thread to showcase my journey, I'll keep upping the wear as I progress along I did add dirt to the dark earth bits but they dont show up very well. @LonePenguin/Runkugel: Yes it was cerakote that I was referring but ill go back and refine the bolt…
- I like your sculpt and characters. Not too convince with other things. I don't know what style you're going for so please take this with a grain of salt. - I think you need to take a step back and study some reference for sand. Is this something you're going for?…
Like Rhinokey says mirrored UVs aren't a problem as long as your normal map UV seam is vertical, and you have a proper light map UV set applied, and the static mesh has it's lighting baked. Sometimes it also helps to merge the mirrored UVs in the light map UV set so they form a continuous shell and sometimes you need to…
Would you only use the zmodeler or mix it up with some sculpting or even use both on the workflow starting with the zmodeler and refining with sculpting brushes or anything else ? I ask because all 3 of these pieces that are shown below seems a bit challenging to me(I haven't tried it yet thou). This is ranked from easiest…
Just thought I would spread this around, to hopefully make a few more people aware. Woke up this morning to find my inbox filled with people linking me to a 'tutorial' I supposedly made. http://gfxdomain.net/blog/2013/07/ha...ush-45645.html I didn’t make any tutorial at all, but this place has taken my live streams and…
I'm having trouble getting fog to work properly in the mobile previewer. The look I'm going for is quite simple. Imagine a city on top of a tall hill, the hill pokes through a dense fog, so you can't see the bottom of the hill. I want the impression that it's a hill top poking through a cloud, allowing the city to receive…