Hello! My name is Adam and available for freelance work. Modeling weapons are what I do best, but any type of hard surface modeling I can do. I am still developing with organic modeling (humans and animals, etc). I can also animate fairly well (video example on my blog). Pay per model is fine with me, if you have a…
Yeah there's the sculpting tool and also another one that is part of the poly modelling toolset. In Maya it's called the Edit Mesh : Average Vertices tool. Yeah that's what I was thinking: manipulate the shading after you are happy with the geometry as such but perhaps still need to get rid of little visual glitches. I can…
Amazing project (watched your YT vid as well) so cheers for sharing and also congrats, no doubt looks as though was a ton of work involved :+1: I particularly like the cloth sim'd objects especially those creased folds or wrinkled cloth they're quite realistic, for example on what appears to be a TOPP or MOPP suit? If so,…
@SecretPro - Do you have examples of work you've done? This is assuming there will be no more advancements in games. Instead of hiring less people, why not keep the SAME amount of people and just build a world that's 3x as large or has more variety in props or has better animation, etc. If companies hired less people when…
Documentation and references. You write things down as much as possible, and then include some visual examples (which you may just google, but be damn fucking sure they don't end up in the final product). For example, for the above image of AoE-Online you could note that all buildings look like they have been squeezed in…
Yes, staying in Max is a bit of a hack in comparison to dynamesh or a tool like meshfusion in modo, but dynamesh method is a little clunky I feel. Did you see the presentation at Zsummit 2014 showing this exact technique? Some nice examples plus the mask/project trick to clean up the inevitable dirty edges that dynamesh…
Still pretty new to UDK myself, so I can only offer a possibility to #1. Sounds like you just want to scale your texture down? Did you add a TexCoord expression into the UV Node? Although I don't really have any more answer for you, I'm going to save someone else the trouble of asking... Can you please post your…
Hi there! I really like your newest UE4 piece and I think getting some more solid examples of that level will help you land a job. I think you're well on your way. One thing you could do is re-render older pieces: for example, the typewriter renders stand out a lot. I'd say re-do those renders one with better lighting…
Technically the statues on the side are not the same as the one in the center, though they are very similar. Not a problem to take them out if they seem like overkill. I don't have a reference with both of the arches in the same scene but I have seen examples where there are 2 stories with different types of…
search and read some of the joint rotation threads here. for example the boot looks like it is bending the legs independently of the ankle as if the boot is snapping her shins. and the neck is bending the head backward impossibly giving a turtle like impression. Both examples from the extreme crouch pose. But these are…