Description: Drifters: Prophecy & Destiny is a singleplayer story charting the tale of a band of pirates who washed up on the mysterious shores of Avalon. In this epic adventure, players take control of Eric, a first mate aboard the Ecuador, a vessel belonging to the Burning Sun Pirates. This tech demo will take players on…
Hey, dude, looks very cool, but personally I think it could be even better if you break up this part? It looks a bit too flat and looking at other post apocaliptic weapons they tend to have pretty crazy silhouettes :) Maybe like some type of scope? (idk may be too cliche), but it would make sense with how this self made…
I've been using 3DS max with WWMT for a few days, getting to grips with it etc. I have a model of the frontier justice, which I modified. When I export the model, I can view it in the moel viewer fine. But in game its totally invisible. All I see is the hand in mid air. Heres the QC file just in case. $modelname…
Hi guys, I started working on this weapon a couple of days ago. I wanted to post my progress on it so far. There is a smoothing group error on the side of the main body that I literally just discovered before posting this. I think I am going to have to go back to fix that up. The low is sitting at 3801 Tris and on a 1024 X…
Greetings, this my first post but I have been lurking around for a while just looking at all of the spectacular artwork that you guys produce. I just wanted to know how you would go about modeling a high poly weapon for normal mapping. Would you use a box and start cutting, start with a plane, etc. For example, although it…
Hello, I'm starting a sketchbook to keep track of my work and progress and to get constructive feedback :) I'll start with my school's end year project. The whole scene's textures couldn't exceed 40Mb (which was really easy) and drop below 60 fps on a GTX 560 (this was a lot harder). I'm currently working on a map using…
Hello! I'm having some trouble with blueprints. I just copied & pasted the blueprints from the FPS demo into my project (You know, for a fast and easy test) and then my character looks completely out of scale because the camera is near the ground, the weapon only fires in the X axis and there's another weapon just where…
So I decided to make a weapon from a WoW concept, but not have it end up being 14 polygons! I have gotten a lot of comments from friends about how the monochromatic look hurts the design, and how the practicality of the weapon is somewhat questionable. I just wanted to get some feedback here about whether this is an okay…
Hey there!. I have some experience but as weapon modeler for other mods. I lack of texturing software knowledge so I might help you only with lp and hp assets, and maybe UV mapping. So if you see I can fit somewhere in your project, please DM back to me.
FPS weapon made for school. I am... less happy with this one. Stupidly proud over my normal map, because of it being my first ever attempt at one. But the rest. Eh. I could have done better. In hindsight, I would have rather done a real existing weapon like a Barretta or, hell, a regular glock or AK. This design was…