Thanks guys! Mats Effect - Ripped up and worn carpets are definitely planned! I will be working on those next actually, once I've done a couple of fun props! MiAlx - Thanks! I think I'm actually going away from the Silent Hill sort-of environment. I said it initially but I wasn't really being inspired by the game itself, I…
Thanks for your concise feedback, Brian. 1. Ah, yeah, for the detailed render, I should have mentioned I withheld the skin pores because I was trying to figure out if a "bio-metal" person would have metallish skin or have skin pores despite the composition or a mix of the two. I won't go the Collossus route since their…
@Finnn You talk about imagination like it were nothing :) , and it's not something so simple as you may think. We still don't understand how our brain/mind really works. And of course, creativity is not related exclusively to "art" and "emotions", we use our creativity making manual tools for example and for too many other…
I have some thoughts regarding this that I just kinda feel like writing out, and polycount seems as good a place as any to do so. This is gonna be kinda long and rambling and I'll apologize for that up front, just feel like writing it. Picking this thread as I find @pior 's comic link as a particularly up-to-date example,…
Wow- big ask man- how to create that model would be the topic of a gnomon 6 hour dvd! And in fact, there is one! Check out the next gen game characters dvd which came out recently. It takes you through the process of sculpting a high poly character, then creating the low and making the maps between the two. Also look over…
incoming TL;DR * Being buggy because they didn't spend enough time playtesting, and then putting out no patches. * Insurmountable knee-high walls * Games that do voice acting in just one take and just run with it. * Characters with annoying voices that won't shut up * NPCs that are annoying hindrances that aren't designed…
Pogo-- first, welcome aboard. It's always nice when folks come out of the woodwork. second, you mentioned that this is a school assignment, so how long do you have to work on it? 6000 tris means you can cram a lot of detail in there if you have time and patience for it, so giving us a time frame will help properly gauge…
We’re ArenaNet, a studio making online worlds infused with innovation, hand-crafted excellence, and creative passion. Our passion is broadly shared; gamers made Guild Wars 2 the fastest selling MMO game in the West with more than 3 million copies sold in its first 9 months, and players and press have consistently called it…
Trigger Instinct: A single-player modification for Crysis Go to www.TriggerInstinct.com for more. <u>Overview:</u> A reputable mercenary hired to assassinate a high ranking officer of the North Korean Army stationed at the mysterious island in the Philippine Sea, stumbles into the crossfire between the US, Koreans and the…
Description ArenaNet is looking for a character artist intern to help out our team of dedicated and passionate artists. At ArenaNet, were serious about art. Weve built an art -centric studio culture where the artist plays a vital role in game creation and presentation, and our art team is full of award-winning talent…