but character artist maps to a game team the same way a kicker or qb or w/e would in the nfl if we pick 300 as a magic number of character artists, figure theres also 200 weapon artists, 1500 env/prop artists, 500 lighting/vfx artists, 1000 animators, etc etc. those numbers are probably way wrong but i'm saying character…
Awesome man... i actually read some more about the game and i decided to order it non the less for the fact that some of their models look amazing. The gametrailers review made a good stand of what the game is about, and even when i liked KoA i thought the env and quests were boring, but the combat was fun. So thanks for…
I'm gonna say that your stuff is decent. I would axe those videos ASAP. If I were a potential employer, I probably would load ur page, not look at anything and close it and move on. As an env artist, videos are completely unnecessary and will probably hurt more than help...get rid of the ones on the individual pages too.…
All comments on the website aside,as Daz mentioned it also lacks focus. It doesnt properly show what you can do. The easiest way to get into the industry is doing environment art,tons of env. assets are needed to make game and its the best bet for getting your foot in the door. Also try to incorporate some next gen assests…
Badass work first and foremost. A small scene and a few props is enough to get people in the door at most studios if they are kickass. Get on the PBR train while its still "new" and people are adjusting to the workflow. If you want an env position, a little bit of lighting skill, composition skill, and ability to create…
Hey Sect, all right but post apocalyptic is extreme, or at least in my opinion it should be. and i dont see how im pigeon holing the genre just cuz my vision of post apocalism is difrent then yours. The models really nice i just think she looks to clean for the day after the apocalypse. Looks kinda "green peacy" to me but…
I recently switched from Mudbox 2009 to Zbrush 4. Mainly because of the Autodesk upgrade policies and features for Environment Art. I have the bad feeling that Zbrush and me won't get best friends so soon. ;) I've read myself through the manuals a bit but have a hard time with the UI. Can I reduce the complexity of…
I have been working SOLID on this over the last week. Wanting to improve Environment skills to try and land this elusive job, I have high aims, so have to try for high quality. Just a few more updates since posting in the 'working on' thread. I plan on getting to grips with the rest of the envion as the building, although…
Hello, started a env yesterday and figured its better to post here to both keep track of the project and the motivation up aswell. Inspired by these pictures: I imagine it being a city in the cave with farmland as seen in this paintover: Here is where I am atm: most of wall inserted in udk, next is to work on roof mesh Ill…