Mind = blown. But I wonder what insanity you could sketch up in photoshop or zbrush!? Edit: didn't see the second page, amazing paintings too! EDIT TWO= and the coolest furries everrrrrrr!
I'm ashamed how many meshes in our game show up in the unity browser as Box01... EDIT: polycount just logged me out mid edit and I ended up double replying :/
It's in vray, I'm having trouble with learning marm2 so I'm testing some things out. EDIT: I'm just going to edit in the picture here since I only made minimal changes.
You can always use the Planar buttons in Edit Poly / Edit Geometry. Just press X, Y and Z, and all selected vertexs is at the same place. Optimally you could always script it.
do Reset XForm. Then convert to editable Mesh and convert back to editable Poly again. This should work! Also check backface culling for if you normals are flipped inside out like m4dcow said.
Don't forget you can edit/remove the channels on an object by going to Edit > Channel Info. There are several channels that are used by 3dsmax but the UV's start at 1, 2, 3 ect and are maked by UV in the name.
Yep there is a way. When working on edit poly - under polygon mode - under: edit geometry roll-out there is a option : Hide selected, unhide all and hide Unselected ...should be what you are looking for.
Greetings Polycount! I'm the leader of a small group of indie developers (Real Frame Interactive), working on a MMO FPS called Elite Squad, that is currently in development. And we currently looking for an Environment Artist, to help in the project. We are using the unity3d engine. We have a good fan base, and the game is…
Can you upload a mesh please, because I just switched to blender a few weeks ago and I don't know how to edit the normals there. It doesn't need to be this mesh, it can be another plane with edited normals. Thanks.
Okay, now it's suddenly showing up when I deleted and added a new material. Really weird, but seems to be working now. Edit: Nevermind suddenly disappeared again when I edited the material's channel texture intensity.