I did this today for no good reason other than trying out the angle. If I went with this I'd have to remove that light for sure. Also, some new normal map love got added to the pillars since I last updated. Damaged up the smaller pillar some, added a few things in. Etc. Yes, I know - the water.
I took a break on my Splash Damage Art Test (which is almost done BTW) and had the urge to work on this Bizarre Creations Art Test. This building is 9534 polys. After looking closely at one of Stefan Morrel's buildings I could have textured this a bit differently to cut down poly size. You live and learn I guess. Here's…
Hey guys! I am working on a realistic version Rider from Fate/Zero and I would really appreciate if you could comment on my work. I've only gotten into zbrush so any beginner tips would really help! :poly121: I'm currently working on the damage details for both armor and the chariot. Still trying to get the gist of how to…
I'm having a go at the Dock art test from the Splash Damage website. Here some of what ive done so far. I decided to do a paintover texture of the Dock asset just to get it out of the way since texturing will be the most time consuming. Tell me what you think of this paintover. Also almost done with the hipoly mesh and…
Hey guys! I've been working on this grenade from the newly released game: The Order 1886. A fantastic game by Ready at Dawn. The art was amazing! I love the weapons, environments, etc. Anyhow, I modeled this grenade for fun. It's a work in progress. I plan on giving it some wear/damage/wood grains in ZBrush. If you haven't…
Thanks for your feedback guys! I tried to go for a simple frank miller style batman, which has a more primitive looking outfit. However, because I didn't give him much battle damage, he does look pretty plain and didn't represent his style well. I'll keep that in mind whenever making other superhero type.
WIP 18 Added a ton of fly away cards to the top section of the hair. Damage/detail polished the body. Added additional alpha details to the hands: panel lines, etc. Fixed the sculpt of the head: forgot the forehead planes. Rotated eyes out a bit. Added vellus hair to head. I probably need to pale the face more; accentuate…
I feel like the design is awesome and the posed shot you've done is cool. The only thing that's missing from the piece is some proper material definition/break up. Another damage pass, break up on the metals, etc. would help a lot. I'd be careful not to go too crazy with it as it's still a stylized piece with broad shapes.…
Nice work, the water damage looks great and the couch material looks amazing and would be even better when textured. You have nice work on your art station too. I like the wood floor, and it's always good to show the substance node graph to show your work, (like in math class). Jk. But seriously nice work Braga
I suggest you make a game with so boring and crappy gameplay but with gorgeous AAA game graphic. Lots of lens flare and Bloom. The protagonist is a female bombshell that as you play, her cloths tears off from battle damage. Her weapon is a dildo sword. Monsters you fight off are classic Dragon Quest's slime. Boom ! There's…