I know what you mean we do have tons of shooters, at least a lot of shooters have a single player campaign with a story these days, name one moba with a good single player campaign? Mobas seem more like a sports game, like fifa or pro evo or madden, I think thats why people get frustrated saying " do we need another…
I ran into something like this when I was messing around with UDK a while ago, and IIRC the height of the player changes depending on gamemode, so the height of the eyes in the model you have standing in the doorway may not actually be the height of the player's eyes when you jump into the game. It's really weird and I…
That's a fair point, sorry about that. I'll be putting it in UDK later in the year. The idea is that the player will start at the end of the jetty on the frozen lake, go into the hut, sit in/on a bed then leave and it will be the desert island outside. In terms of assets in the scene I will have a bed, bookcase, table and…
The great about noscript is that it will stop from everything loading which aren't part of a standard basic HTML design, this mean flash players, music players and even interactive ads. To put it in easier terms, if you click on a picture, and you get taken to a website in which it appears like a blank page (literally…
To elaborate on what sprunghunt said... You can put an empty gameobject in front of the door. In game, the door opening animation on the player would have him take a step forward, then reach for the door. While he's stepping you quickly (programmatically) slide him into place, so that when he starts reaching he'll grab the…
I've recently started to work on this game again. I am trying to build a setting that is somewhat fanciful, or cartoony, to match the aesthetic of the shark character. I am also experimenting with top-down perspective, since the gameplay will rely on being able to approach enemies tactically. I've been experimenting with…
I got to play the game today over at E3. It was awesome! The level I played gave players at lot of chances to get the drop on enemies and amazingly the game felt practically full with a mere 6 players. The feel of the movement is fantastic, and the whole game is gorgeous. I'm looking forward to seeing the other levels you…
I think your designs are sweet as fuck, but they seem to be aimed at a more 3rd person game like a fantasy MMO where the player can pick up on a lot of the small details in the design. But in Dota, the player can't really do that from the top down camera angle so for example the dazzle set is gonna look like just purple…
The Paragorn IV mining station on the moon of Augustus has been nonoperational for a few years now. The Liandri location scout in the sector took full advantage and purchased the location knowing that it would be a great addition for the tournament. My concept has the bridges moving up and down while Pods carrying players…
Good example Lamont but that's still not what I'm looking for. In Xmen they seem to have a seperate texture with pre-placed wounds appear when a certain amount or type of damage is received (which gets progressively worse until you can see innards etc) Notice in the tech demo that when the player shoots the head, it shows…