Yeah I also liked the simpleness of the old one. His feet looked good as blunt, unfeatured smooshers. Maybe they would look good with two toenails like hooves. And the armor changes his whole attitude from what I had envisioned. He's no longer a primitive monster, but a slightly civilized humanoid with some level of…
Junkie_XL: Uhm, on2VP6 I believe. The only one I have available in premiere. It has done a fine job for me in the past. Also, monster mentioned that I have alternative download options, which is a good point, I just forgot that I had done it.:poly136: It's always nice to offer a higher res version in case they want to see…
Yeh sometimes, most of the time it doesn't bother me being in areas that are hard to see. There is one on my mind though in Dead Space, you know after you defeat the mold monster in the tunnel, if you go up to the remains there is a big section on the inside of the rim which hasn't got any uv's so you see those ugly lines,…
Lets put it this way. Sectaurs has a giant Anus for his avy (And before that it was a vagina monster), for awhile (I think) EQ had a pair of modeled tits as one. We have a respectable board member named "poopinmymouth". In other words, no, I don't think it matters all that much. Now if you have pictures of yourself doing…
Thanks alot bored. That´s a monster of a post. Very appreciated. :) It makes sense and I get what you mean. Just need to put it into practice. I don´t have an overly complex understanding of the material editor yet but that´s exactly why i do this ;) Will get cracking on it and keep reading your post over and over and see…
I put alot of time into cleaning up the edges, I think total theres only about 2 triangle polys on the model, everything else is a quad. Heres a screen. 810 Polys I'm going to take this model into mudbox and start planning my texture layout. Does anyone have any examples of good uv layouts for buildings? That would be a…
[ QUOTE ] What seems to be the problem is that the enemies are scaled to your level Which of course makes levelling up completely pointless. [/ QUOTE ] No it does not. With higher level you get better loot and different monsters. And it allows you to play all the quests you can find and its still fun. Ofcourse it has its…
the physics of the game are quite limited. its more RTS based gameplay than action. but you can rotate and zoom the camera to ground level, and as close as you like... some of the monsters like the bloodthirster and the avatar of khain have kickass instakill moves (the bloodthirster gets people stuck on his axe and bats…
Hey guys. I'm dipping my toes in hardsurface and mechanical modelling with this character I concepted. He is a giant robot/monster known as the Devil Hawk. This is not a primary priority for me right now, but I've been hammering out bits of work here and there. Please comment, crit and give tips on better hardsurface…
I should have done this sooner but here it goes. I'm a designer on my third year making a game set in the desert with a diner and your job is to defend the diner from food monsters with diner equipment. The priority is the gameplay. But I don't get the feeling that it's a desert road. I'm using unity and there aren't many…