in the case of the image you posted in the thread there, everything is too high for a PS1 scene in poly´s. Back then we did not focus on quads for one thing.. Not on the playstation atleast. So the arch-way would be much cruder, and the lamp posts would be 3 sided cylenders or a sprite on a plane with a camera facing…
K, I'm going to answer this myself in case anyone else needs to know. This question of tagging came up when working in a team environment where I was unable to tag other artists' assets. Here's what I can tell from my bit of detective work: If you are working by yourself, tagging works fine. As you create something, a note…
Gotta be honest with you man, people are not going to watch your reel. It takes way too long to wait for the thing to load and when it finally does everything is presented poorly. It sounds lazy, but having to scroll down and navigate to even see what I am supposed to see is too much work. Also, I've never really seen the…
Hello :) Sorry for the lack of updates. Hope that everyone is safe at home! Here's how the scene is coming along. This is a medium quality lighting bake on UE4. There are some lightmap issues, stuff to add and stuff to modify, but i believe i'm close to complete this portion of the environment: Some wip shots of the…
What Gonzo said. don't worry about components. They're outdated in 6 - 10 months anyway and obsolete in 3 - 4 years. Save cash and put it in SDD, monitor, and a good intuos + kbd + mouse combo. And yes, the monitor outlasts everything - still working with my 5 year old 30" screen and loving it! As system I picked a stock…
question: why are her lips/eyesockets white in the subdermis map? my biggest feedback on the subdermis would be that it's too saturated, Joe and i talked about this a little in the video, but the subdermis channel has three separate controllers for the same thing. 1. the slider, this could be considered the "master"…
Thanks for the advice everyone! MM good point about using a non square texture anything I have to worry about with a different ratio? Passerby, yep I agree and will probably put it into the train texture map when I have done that but for now just working out the best way to do it by itself. ZacD thanks for the quick…
Thanks for the replies guys. As vertical suggested I did do another presentation image @Madshock- I didn't really think of making an iron branch, but rather a stick. A stick is simple for Ogre Magi's character. Then later I saw that Tiny item and then i decided to do both. @Coyo.te Yea the normals might have been flat…