In Zbrush on the right hand side, there is a Layers section. You can create a new layer and smooth out the areas you want. There is also a slider where you can pull back on the level of effect. So in case you over smoothed it you can pull the slider to about 50% and it should reduce anything you've done on that particular…
question I did have... if they are effected by gravity from the previous dream... why was the first layer dream in the car chase that effected the second layer not effect the third layer in the snow? and during that time in the second layer with the amazing hall way battle! I would have liked to have seen the bodies moving…
A lead told me about this a few days ago and it ROCKS! 1)make a layer in photoshop, name it UV and select som layer beside UV 2)record a new action, name it Hide UV 3)without clicking on any layers, click the little eye next to UV 4)repeat the steps with an action named Show UV so as long as you name your uv layer "UV" you…
Didn't think I changed that much, but apparently between tweaking colors, adding roughness variation, a little SSS and "make-up" layers, it all amounted to quite a bit really fast O_o Time to assemble final materials in-engine?
Hi all, here is a print I've been working on for a while. I was originally inspired by those town square clocks and decided to make a desk lamp out of it. I modeled this using zbrush, maya, I added the supports in lychee and printed it on an anycubic DLP. On the clear resin I spayed a thin layer of lacquer to get a more…
@gnoop from the layer panel an option to export layers. It gives a bump, reflection, and whatever sh is. I'm sure you can setup options for the quality somewhere but just zooming into the image, it looks like same as what I in art rage in terms of resolution.
Ok I'm not sure that I understand your question right. But will try to explain. If you need to place your detail on underlaid normal details and don't want to mix it with them like pic.1 You need to place your details before a "NORMAL" ndo folder with "normal blend mode". Or if you need just take each layer and drop down…
hmm i think i do it quite similar. In modo tho, i dont have to make the verts match the base mesh. I can put the base mesh in a background layer, do the cloth on the working layer, and have all the geometry i create snap to the geometry in the background layer (the base mesh). That way i can concentrate on placing the…
Ale: Beer fermented at room to cellar temperature with top-fermenting yeast. Fermentation is usually for a relatively short period of 5 days to 2 weeks. Lager: Beer fermented at cold temperature with bottom-fermenting yeast. Fermentation is longer. 3 weeks to several months. These are the two major methods of brewing, and…
Let's try again ... I watched most of these tutorials, none of them shows "how to add NORMAL MAP details from LAYER which have Dynamask set on with for example Acid Large default mask". I know that I can add NORMAL MAP details by importing custom textures, but this is something different. I was really addicted to workflow…