Hi, I've been following this thread - good info. I put together a few scripts while learning Blender UI. Not sure if these can be replicated somehow using built-in features, but I didn't find any info, so I created these (EDIT: these are my Dropbox links, shortened to fix one on each line): https://db.tt/997SKjXh -- Delete…
@shogunato : Yes ! I can confirm that it does that too here, on 2.91, with the following options : Move tool with the Drag behavior set to Tweak ; or, using the Tweak tool directly. This is clearly broken as I don't see any justification for it. I would assume that this must be an oversight, as long-time Blender users…
The tab system is only customizable to the extent that with python you can make your own tabs, and without it you can pin some tabs to always be present, at least right now. The customized toolshelf that was designed to be on top was being reviewed after the GSOC, but I believe its been on hold until they figure out whats…
To get rid of a window, drag back in the opposite direction you would when you create it. An arrow should appear, and you should release the LMB. Painting is the thing I know the least about, but I might be able to help you out. -I'm not sure exactly what you mean with unified brush strength and size (proportional to each…
The traditional way to do that in Blender is by making those widgets \ controls as actual bones in your armature. You can create them in a 'control' armature that moves a separate 'deform' armature (by means of Copy Transforms or other constraints), or use custom shapes directly in the deform armature if you just need…
Having at least one frontal lamp like in Maya gives a nice Fresnel effect. The other lamps can give some more nuance. I wanted to change the light direction based on rotation (instead of mouse-dragging the sphere widget), so I wrote this: import bpy If you open a Text view in Blender, click New (to create a blank text…
@Blaizer : I honestly doubt that it will be toggle-able on sub-selections. The thing to keep in mind when using Blender is that some features are implemented by geniuses/experts who are also actual users (like the current revamp of the sculpt mode with the the addition of masking, posing, remeshing, and so on) ; while…
I am with you on that, that it can be improved. I guess I am just more tolerant to performance issues. To me those are just a few frame drops with the example I reproduced, but still workable. @Blaizer You said the tickets/defects were close and marked solved. Where is that? Because from what @Nominous linked, they are…
[quote=SonicBlue;2225734 I have to test your configuration better, as for now, the 2.72 is giving me some problems: This by RMB and selecting Loopcut, is it intended? [/quote] That is part of the Wazou RMB Pie. I guess he made the operator do that. If you change the Smoothness back to Zero (you will find that setting at…
ok, Blender decided to not develop FBX more than the actual stage (that actually is stable enough for me) here is the note from the main developer Bastien Montagne: "Hi, So, lately there's been a lot of FBX-related issues reported to our tracker. Most of those are either: - Known (half-)broken things (like cameras/lights…