This topic is probably a better fit for the Unreal Engine forum section. If you want to get assets from one project into another, the migrate tool might be of use. Regarding how to use your own content with this 'Horror Engine', you might have a better chance of getting help/ questions answered on the projects discord…
So ive come across a problem baking 32bit maps in marmoset. Im not 100% sure whats going on but it seems the colour profile of the psds are wrong. The files load in and appear much brighter than normal. Baking 8bit and 16bit is fine. 32bit exr bakes from xnormal for example work fine. examples below, Im hoping its…
We're on the lookout for an experienced UE4 technical artist with prior experience creating convincing water, waterfalls and fire. Must be realistic and have good performance framerates. Here is a decent example showing what we're after: https://youtu.be/wOKxBlk7TPY You'll work remotely with us through Skype Must have…
I am a 2D/3D artist specializing in next gen characters. I can both model and texture using varoius softwares including Mudbox and Photoshop. I am very fast and effienct and available for immediate off-site contracts. Here is an example of my work. As well as my contact info. Email me for prices and availabilty. More…
In an environment art portfolio how important is it to show that you can work modularly? As of now I am building two full scenes and I was then going to hilight some of the more interesting assets. I am of course going to do a few texture and tri breakdowns for these assets. Is it important that I include some examples of…
It's been a while since I updated here. I've had an irritating month or so; I keep getting ill. So these are some stuff from just before that; I think they're newer than the previous posts since they look different, but they're from some time ago. They look marginally less dogshit than I remember, which is something. As…
I would like to share our animatic done by our amazing concept artists Valen Kua and Nanxi Ong: https://www.youtube.com/watch?v=8JXgxgZlwa0 Here are some shots that I assembled the character rigs and animation done by my teammates and I have also added in some basic lighting in Unreal Engine just for the feel and vibe.…
Cheers Earthquake :) refraction shift and secondary gloss are new to me, I'll probably be able to google how to do that. Are you aware of any examples anywhere where I could actually see the maps that need to be made? (ah wait I see that there is an example scene download. It's just been made inactive here at work, some…
Steven Stahlberg has some wires here, along with an example of the knee deformation. http://www.cgtalk.com/showthread.php?s=&threadid=108412&perpage=20&pagenumber=1 ... but he's using advanced deformation techniques that are not available with most game engines. AND, he's using the model as a subdivision base, not on its…
To add to what fabiG says. Modding is a brilliant way to get started. Something as simple as reskinning assets or building maps for a game you play is a really good introduction to how game development works and you get that dopamine hit from seeing your thing running around on screen pretty rapidly. Keeping scope small at…