I really dont get it, im not trying to prove anything, Im planning on moving with 4 other artists? Why is this so bad? johny ive shown you the new SDK stuff ive been doing and you told me youve been seeing new improvement out of me? Everyone on here is telling me to really improve, and Im spending from here till june doing…
Looks good. More examples of your work is obviously required, and when you get more pieces for your portfolio i would combine the 4 rifles links into 2 pages because they are very similar. Then spellsheck everything again experiance is spelled experience for example. Maybe you want to change your email to…
... ... ...Belias is actually right on this one. It really isn't down to nostalgia either. He gave viable examples of IP's that have gone downhill (not to mention the fact that IP's are being milked for all their worth, instead of studios creating new IP.) Resident Evil is a prime example, so is Silent Hill, so is Final…
I'm going to bump this thread as I've stumbled across some tutorials on making directional lightmaps and a tool for generating Self Shadowed Bump(normal) maps. SSbump Generator, a free GUI based program that can be used to generate Self-Shadowed Bump Maps. Also this thread on the Unity forums has links to example files,…
I'd like to give this Decorate a try but I don't know how to set it up. I don't understand how they got to the point that they did in the example max files you can download. The SlideKnit method seems messy...I got it working, but the real-time interaction doesn't seem as smooth as the "Decorate" examples. EDIT: nvm, I…
Good Day Here :) Howdy! My name is denzophagee , and I’m a trained 3D Artist who specializes in industry-standard texturing, Upgrade existing avatar, Converted avatar and modeling from scratch With years of experience. I’m ready to help bring your avatar to life! I’m experienced with humanoid, mechanical and furry…
Thank you everyone for your interest. The gig has been filled. ------------------------------------------------------------------------------------ I’ve been working on a spiritual successor to Future Cop LAPD for a few years now, but I’ve been having a difficult time finding an animator for the occasional job animating…
Except that I didn't do that. Its just a regular old UV layout, it isn't obsessive compulsively welded together to minimize seams, nor is is set up to use a lot of hard edges. For instance, if the sight was meant to go into an engine that doesn't support synced normals, it would need even more uv splits to support the hard…
We require stylized casual game themed environments and prop models. All work will require some ZBrush sculpting. No optimization or texturing required. Only sculpted props, simple vehicles and some environments. Here are a few example images (not our projects, only examples of style):…
yeah haha I guess that was a dumb example. I was more exaggerating about what I thought DJ_ meant when he said to simply use 'snap' for both of his examples. I guess he could have meant snap align though... But even if that's the case, my point was that you shouldn't just give up on a workflow that you find more efficient…