I'm trying to set up megascans ground materials in maya with Prman as the render engine but I can't get it to look like the example can someone please help me Thanks in advance
Anyone willing to share tips and tricks for when you're working to replicate a likeness, be it from a concept or real-life example? Wouldn't mind some tips towards this sort of stuff.
Add more parameters to your material to enhance the roughness rendering ^^ By example, a good tutorial would be --> https://www.youtube.com/watch?v=5R30e7q_Xdw Keep up!