This is the old geo and textures, but it is in UDK right now. I will be working with scale and silhouette tonight for the geo. I will also be working with creating new texture maps to test out. Don't crit me too hard on my lighting :p Some rock tests that I have been working with. Better ones coming as well! Thanks for…
Hey dudes! Tor's been making me feel bad with all his awesomeness so I decided to try and push my procedural material building in Modo a bit with an old mech that I wasn't too happy with, I have more renders here: https://www.artstation.com/artwork/gaNDE Lemme know what you think :)
damn , maybe i am too old fashioned, but whats wrong with playing a simple game with a controler on the couch...my living room wouldnt have space for that as well and i have a decent one considering the standard in lisbon. But honestly im really happy they are researching new ways to immerse players instead of the next…
Fair enough... thanks Ashervisalis. I shoul probably get rid of most of the text in the main page and focus on the actual portfolio. I still like having a dedicated website for the portfolio where I have more control, but I might be a bit too old fashioned and need to focus more on artstation, would love to hear more…
Sorry about that, I goofed up the workflow somewhere along the way and deleted too much of my history and didn't realize until hours later. I still have all my old revisions somewhere though, I'll take a look and see if it's possible to compile a low(er)poly version from bits of the different saves.
I am actually surprised that table top games and their stuff isn't more wide spread knowledge here. Their art is generally very similar to game art (think of Warhammer... ;) - or even better Rackham's old Confrontation line ) and also there is a lot too learn about kitbashing and posing/presentation from them or…
Max 2012 x64 and yeah I tried checking that too, I tried shadow map (which I prefer for slightly softer shadows and ray traced shadows as well. Here I deleted the old plane and created a small one and added the matte material again, I also selected "Affect Alpha". See what happens.
so I thought that I'd start up with a really old concept I had lying around currently working on some highs to bake to lows and this is what I've got so far I deviated from the concept when I did the boots feeling as if the shin guards would have appeared too similar to some of the others.
Reuping a old post but I have the same issue when there's too much alpha in my scene, it create black artifacts. I use maya 2015 with the viewport 2.0, it's not the near clip either. Anyone know what to do ? I think it's the depth peeling that create that but if I use another algorithm nothing work the order of object is…
I would liked to have met some of you guys. maybe next time. perhaps I am bit old for you young types. jeez MoP , you look really young:) yates in leicester square is fairly big if you want somewhere ok to meet. plenty of seats at the back. bar staff are pretty cool too