Thanks people! ScottPetty, thanks for the feedback! Yes, you are correct about the wood overlay on the throne. I thought I could achieve the same effect when overlaying the wooden texture in Photoshop, but it didn't... My older brother told me to try to apply the texture directly in Zbrush with a displacement map instead…
1) Nope. I haven't used max in awhile but I'm pretty sure everything will need to be 'applied', so you're just exporting the geometry. 2) Depends how you want to do it. For sculpting you're going to want an even distribution of quads. You could copy the bandage, keep one as is and divide the other, either in max or zbrush,…
I currently use C4D for all my modeling, texturing, and animation. I use to use 3DS for about 10 years and when I switched to C4D it took me about 1 week to be as comfortable with it as I was in Max. I am currently in the process for doing some game modeling and texturing tutorials for Maxon (the guys that make C4D) and…
- I like your sculpt and characters. Not too convince with other things. I don't know what style you're going for so please take this with a grain of salt. - I think you need to take a step back and study some reference for sand. Is this something you're going for?…
welcome to polycount. It won't be as complimentary as deviant art has been! However, in my experience it WILL be much more useful :) some crits- your mountain man is the strongest thing you've got so far. I would suggest finishing it properly as the hair is not completed and the face has the telltale signs of rake tools…
Before you spend too much time trying to find out what could be the problem and how to solve it (from my point of view there are some messed up UVs - most likely some vertices stretched over the UV layout, it could have happened along the way as you were sculpting) I would suggest trying something else than Zbrush for…
I have used a Artz II (discontinued) series with only 256 levels of pressure and a Intuos 3 with 1024 pressure. The higher pressure sensivity is not that signifcant if you are only using it for 8 bit RGB painting. It didn't seem to make that much of difference for Zbrush sculpting either. Tilting is a nice feature, but I…
"I was thinking about learning character modeling to become "future-proof" but with MetaHuman who knows if that's even worth pursuing..All that work I put might be irrelevant in 5 years, hell maybe less." That's not how things work though... NPCs in a game requiring believable realistic characters are not individually…
I know it's a topic that has been discussed before, but in searching I couldn't find true definitive answers. I'm just starting to fill out my portfolio website with some little projects I'm doing right now. The problem with my portfolio website at the moment is that it's bare-bones and I'm presenting every piece I've done…
This should be the right section. I consider this technique difficulty with plenty of software packages. Hey guys & gals! I'm dying to get better at artistry. I'm fairly decent at texture work, but my mind is blown whenever I get to 3d stuff! I can't model anything that isn't mechanical to save my life (and even then some…