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Re: [WIP] - Demon Hunter
Reply by
rollin
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May 2020
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3D Art Showcase & Critiques
Hehe cool.. the feet are very thin, sharp and precise in the concept. I would stick to this
Re: [Finished] [UE4] Handpainted BotW Stable Diorama
Reply by
ThisisVictoriaZ
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Mar 2020
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3D Art Showcase & Critiques
Also the lighting is sunrise instead of sunset now :) Edit: I was wrong sticking with sunset
Re: Texture not showing up in mental ray
Reply by
Crispy4004
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Nov 2011
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Technical Talk
Chances are it's your file texture type. Avoid PSDs, stick with PNGs, TARGAs, or TIFFs.
Re: Polycount up on kotaku
Reply by
HitmonInfinity
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May 2011
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General Discussion
I wrote that one lol. I had to stick up for my polycount buddies!
4 results
Re: Updating Graphics Card need suggestion
Reply by
ZacD
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Aug 2015
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General Discussion
Stick with the 900 series, older GPUs do not support the full dx12 feature set.
Re: Happy birthday Adam!
Reply by
Vrav
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Apr 2011
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General Discussion
Adam too!!? HBD. Also welcome to polycount adam, hope you stick around.
Re: Marmoset Toolbag 1.10 Official support thread
Reply by
pinkbox
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Dec 2011
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Technical Talk
i had a similar problem and found it best to stick with .tga if i remember correctly
20 results
Re: Windows 10 free upgrade for Win 7, 8
Reply by
Ruz
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Jan 2015
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Technical Talk
I am gonna stick with win 7 forever because its so stable.
7 results
Re: how do you apply AO to objects with tileable textures?
Reply by
unstoppablex
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Apr 2012
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Technical Talk
i tried to do import it from 3ds max to udk and the shading didn't stick
Re: Sketchbook : Planaria
Reply by
planaria
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Jun 2012
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Digital Sketchbooks
trying to figure out where i should go with this, sticking to concepts is so hard..
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