yeah I think John_Warner nailed it. you need to focus on the large forms first, making sure the figure has a nice rhythm, balance, and weight distribution before you even think about adding and medium or small details [ QUOTE ] What's with the aversion to triangles? Is someone standing over you saying they're absolutely…
So, my name is Daniel, a 24yr old brazilian 3D Artist. I traveled to Vancouver Canada to learn 3D Animation on the Vancouver Film School, and finished the program about a year ago. Other than some freelance work, didn't had really much work experience in the area, but I always enjoy doing little projects to learn more and…
If its a behind your eyes or eyestrain like thing, try to remind yourself to blink more often. I talked about eye strain with an optometrist once several years ago just about general concern with staring at a screen for hours on end. He said eye strain is very often caused by dry eyes, and if you are in a hardcore work…
Everything you need to know about facial setup is here: https://www.amazon.com/Stop-Staring-Facial-Modeling-Animation/dp/0470609907 In the past, I usually started with bones, and use the bones to help make morph targets. But these days our character guys use zBrush to make all the morphs really fast. The bones you called…
So lots of smart tips here, but what i would do if i were you is to make good use of animation layers in this case, set the pose in the bottom standard layer (No Animation), but all of the animation for the loop should be done in the "WatchIdle" Layer. With the animation on it's own layer you can offset your cycle, work…
Yup. Commission per sale. Rate where I live starts at $11 Canadian/ $10.38 U.S. You don't have to take every order (if you have to take a dump or feel like humping your significant other during your shift). Even if you just make 10 sales out of a six hour shift, that can work to approximately $18 Cdn/hr. x 6 hours. You…
Nearly done with the retopo, will start UV'ing tomorrow: I expect that with the gun and scabbard added, the final poly count will be around 13k. I can probably trim it down some, but I am dead tired of staring at this retopo. I think could always trim some off after the bake... This is my first real attempt at trying to…
Good start you have there. Nice to see people doing some pre production before diving right in! :) I would double check the scale of the cobbles on the road section. In your original ref they look a bit smaller in their scale. Also i would be inclined to try and add some sort of guttering to bridge the transition between…
Hii, I wanted to share my next portfolio piece with you guys. Its currently in blockout fase so not much to give feedback on yet. But if you have some suggestions or tips, always welcome! I'll see how far I can push this piece. also have a fulltime job so don't expect daily updates ;) The story behind the artwork: after…
Hello everybody =D I'm glad to come and share a personal project that I'm currently working on! I'll be posting updating as much as I can. I'm following a concept art from halo 4 that i saw being used in halo4 Forward unto dawn and in some cinematic too. I think Halo have a Awesome world with a very peculiar Art's style,…