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Re: no gloss maps in sdk 1/2?
Reply by
IxenonI
·
Aug 2011
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Technical Talk
save the glossmap as alpha in your specular map. Enable per pixel specular shinyness in the shader checkbox.
2 results
Re: Sketchbook: Tul_
Reply by
Tul_
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Dec 2018
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Digital Sketchbooks
been trying out some pixel art. to be fair I'm enjoying it more than I expected
2 results
Re: Colors: Turn your DS into a Cintiq! (homebrew app)
Reply by
Toomas
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Jul 2007
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Home
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General Discussion
sinistergfx just explained how it could be "faked", the harder you press the more "pixels" you press.
2 results
Re: Big fat art dump - Age of Empires 3 (lots of pics)
Reply by
shotgun
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Oct 2005
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3D Art Showcase & Critiques
darx0rz, you are the best pixel pusher i know buddy and your msn icon says it all..
2 results
Re: New Ratchet screens and vids
Reply by
EarthQuake
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May 2007
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General Discussion
Soul: Think beyond the pixels man, one day you'll understand this whole normal mapping thing.
Re: Artists love cats as pets
Reply by
pestibug
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May 2013
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General Discussion
time to pimp the cats! (shitty pic, oh well) red = voxel grey = pixel
Re: Blizzardfest 2014 GA Challenge - Master Thread
Reply by
lotet
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Aug 2014
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3D Art Showcase & Critiques
Work is sadly making my updates sparse, but finaly, pixels...or verts, ermn BOTH!
Re: I don't like to be associated with the term ''artist''
Reply by
m4dcow
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Feb 2016
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General Discussion
VP of Vertex Operations, President of Polygons, Pixel Pusher, Texture Technician, Edgeloop Engineer...
Re: [modo] Color Management
Reply by
repete
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Jul 2014
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Technical Talk
See if this helps: enable the option under Output colors called remap pixel values
3 results
Re: Sketchbook: Ally Albon
Reply by
Fenyce
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May 2015
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Digital Sketchbooks
Love that pixel art scene you're turning into 3D. (Original is by http://pixosprout.tumblr.com btw)
2 results
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