Hry man looks really cool so far. I think your textures could use some cavity map layed on top (especially the floor asset). It'll really bring out the detail you sculpted.
i don't really get the foliage. it seems to be growing in big amounts near junk parts while areas between junk have a very dry ground and don't have any traces of plants. nice progress nonetheless.
Sry for asking so muuuuuuch question . Hmmmm , where you you suggest to give emboss ? The color part or the black part ? I am trying to make it looks like some sort of fragment glass texture Like this
Hello, my friends! I have a question. I'm a co-author of AWP Tiger Trap, but one guy tell me, that we need to use alpha for wears like battle-scared. Is it true? Sry for my English:)
hiho thought i make u a little paintover on how you could improve on the topology a bit. many polys wasted currently. this is more less how i would do it. sry for the bad compression.... cheers next
Seems plausible — after all isn't that what happened after several iterations of CISPA? Though, thinking your defeat is inevitable probably ensures that is. Or in the immortal words of Phillip J. Fry, you just gotta keep on hoping...
Ah - interesting. Radiohead are one of those bands where I like the singles they put out but the albums always leave me feeling dry - is this an all new score or just songs that have been picked to go with the film?
I updated the files with the right texture sizes and changes to the mesh Chef Hat Fry Hat @skizot: I'm not having any problems with the rim lighting, but I pumped the chef hat up to the full rimlighting instead of the 50
haha i hear you about LCD my first job was at a startup company and all monitors were LCD haha so what looked awesome badass on ours looked like shit on a stick on a crt haha
Really enyoing the game, its a lot of fun creating everything, just the gameplay is too simple sometimes. My name in Spore is Davision: http://www.spore.com/sporepedia#qry=srch-Davision add me as a buddy if you want :)