I sure hope I don't come off as defending the corporate douche baggery. They're guilty of being idiots and making bad decisions, which sadly aren't illegal at least not on any level that a lawyer would actually be willing to take on EA over. It sounds like they ground his personal self worth into a fine paste which makes…
Agreed with everything that was said so far. One reason for the grass being so high contrast seems to be that the tufts are mostly unlit. Maybe a translucent/transparent shader that can't receive shadows or needs some serious dialing in? Either way, it's a major problem that needs solving. There doesn't seem to be much of…
Argh, too bad to hear. I actually planned on using zBrush more often and that would be a big downfall. I heard it's running fine on Windows though, so Bootcamp might be a option. Even though switching all the time would be annoying as well. So basically zBrush is unusable right now if you want the notebook to be very…
Changing the units setup will sometimes help. I think working in metric units can really screw up the near-clip sometimes. For my latest contracts I've had to work with the metric units, where I usually scale the model up quite a lot, then scale it down once I'm done. If that's not possible however, haven't been a problem…
well, manually set your page file to both be 4096x4096 max and min (or higher if need be). setting them both equal in max and min keeps windows from having to adjust the page file while its needed (reduces performance a lot while it does this). having windows do the page file automatically is bad because it will be low…
Hi all, I am a 3D artist in the UK and was hoping to share my work. I have previously worked with several game developers like Manchester-based Clever Beans on titles such as 'Gods Will Fall', and the fantasy game 'Cloudborn', from the team at Antler Interactive. I have experience with several studios including Sony,…
Hey Perry, I am going to list a few crits i have, please don't take them as being offensive - I like your work a lot but obviously telling you the good stuff first isnt going to help much: - the website is pretty bad, you have lots of different fonts, sizes, a harsh gradient backdrop and lack of much design really. I would…
Most schools want you to pursue a degree. Government (Fed and state in the U.S.) measures schools by "completion" statistics (e.g. degrees). You do not need a degree. You will need some solid foundational training if you do not want to take the "self-taught" path. Initially, some structure may work well for you, but at…
@Sozril Mmm...for me that image has a lot of highlights that can come great for making the specular/roughtness map but as a diffuse it won´t work. The diffuse needs to be as flat as posible with minimal shading if you are aiming at a realistic result, if you´re going to a more handdraw/stylized it´s totally okay to have…
To be fair, 3ds Max chamfer/bevels were pretty bad until only a few versions back- to the point where you had to buy a paid third-party plugin to fix it. To me, the worse part about Blender is the UV tools. * The auto-uv's a good enough, but it always puts things in weird angles. * The UV packing is terrible for efficient…