The gaps between the rings could definitely be covered up with an internal piece of geometry which also makes sense conceptually as these little scales or flaps of leather would be attached to a sleeve. I like that solution, but I'm going to test out a retopo cage that accounts for some of the overhangs and then try and…
Yes this project is still active! Wanted to give an update on it actually. We currently are in pre production with completed character packs ready to model: Elia - an heard head engineer with a heavy past that pushes her to take unneeded risks. Frank - our wise cracking robot who tries his best to impart on Elia that…
Yep like arrangemonk hinted at you're using a 1 bit technique meaning your transparency will either be on or off, no blending. You can't have a purple pixel and expect it to be partially transparent. If you sample the pixels around the edges of your image they are not exactly your transparent color. To fix this you need to…
Here I will post a thread of progression renders and the development that has gone into my Fan Art project of making a Game Ready Death Guard Leviathan Dreadnought. Any feedback/ways to improve is welcome and greatly appreciated. Throughout I shall include my own personal comments and observations detailing my intentions…
so i got so far on this , but as with xgen I want to make a distinct parting , but the clump modifier tries to push together the hair guides either side of the parting. I guess there whould be a way to use a texture map to do some kind of region control map. Any ideas? I did try a black and white texture map for the…
Team name: Fun Spike Games Team TippleTop Project name: TippleTop Brief description: TippleTop is a family friendly, transparent game development project with the goal building a fun community for Fun spike Games, seeing a good portion of the proceeds going towards the childrens charity, the DreamHappy Foundation and…
NOT ABOUT THE GAME! NO COOL PICTURES! NO FEATURES! NO COMMENTARY! So I'm at work right now, and just a few short moments ago I decided that surfing polycount on my employer's time was getting me quite parched. Naturally, I decide it's time for me to take a trip to the vending machine and get something to quench my thirst.…
Theres no job in art quite like a concept artist. Whole worlds are born with the stroke of a brush a moody painting of a harsh alien landscape, the intricate detail of scrollwork on a piece of armor, or even a simple pencil sketch of a funny little critter. The tiniest idea can take root and grow into an entire universe…
We're looking for some new talent as our company grows bigger and bigger. Streamline Studios is hiring Artists, 3-d designers, Programmers, Web developers and Creative Designers. The company is based in Kuala Lumpur, Malaysia. We're a very fast growing video game and media company. We've been around for quite a few years…
As an environment artist on Blizzards next groundbreaking game, youll inject character into environments by creating art that brings them to life in a way that is both detail oriented and consistent with the handcrafted art styles that our games are known for. Knowledge of Blizzards unique shape language and liberal use…