Something else we did was experimenting pretty heavily with Marvelous Designer. This is a prototype of uniform and vest I created. It has 4k textures and it's presented in UE4. I will upload more stuff tomorrow hopefully! https://vimeo.com/212399921
It is a nice model, but the numbers aren't what you'll see in a next-gen (PS4/Xbone) racing game. They are actually comparable to those from Forza 3. From the discussion here, http://www.neogaf.com/forum/showthread.php?t=376652&page=178, the numbers they used were: LOD0: 172753 polys LOD1: 45074 polys LOD2: 21802 polys…
I own the msp19U and I love it for the most part. The issue for me is the tn panel its not an ips panel, they just pre-released the mvp22U a 21.5 inch version and Frenden (probably the most respected reviewer of this tablet and others) gave it a pretty terrible review. Yiynova contacted him asked him to work with them on a…
Ok first of all i want to try and clarify where i am coming from and why i think that these things are important. Nothing I am arguing here is new information, especially if you actually have an informed idea of how colour works. Instead the question I'm asking is how can we teach colour better to painters and artist, and…
Death Prophet Armor Set is out for Spring 2014 event. First armor set in which I participated. I would like you people to take a look and see how it turned out. Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=219006015
Hey Friends ! I am proud to announce the new set for Pudge that me and Natus Vincere made for Dota 2 Champions League Season II . Thank u for support , it means a lot for me ! http://steamcommunity.com/workshop/filedetails/?id=218659377
i agree the ship looks great. nice work man. but i disagree about the skull at te back, it think it does well at replacing the detail you usually saw on the fluyt style ship for the captains stern cabin. However i think it could do with a funky skellital figurehead at the front too…
i gotta say, i admit with pedro. http://www.polycount.com/forum/showpost.php?p=2135215&postcount=11 in this post the colors felt really nice, even if the specularity/gloss maps were absent. it feels very true to the character. whereas your current iteration seems a bit washed out, and the post process is kind of killing…
Hello fellow hat makers! It's been a while since I posted here, but I sure haven't stopped working on stuff. Most notably I'm happy to announce that I've finally finished my first set in collaboration with the really cool guy Sukotto :) I won't go over the details here again through as he already went ahead and posted it…