I would really like to see them pull off something just like that where theres say 20 hiro's chasing someone down, maybe next chapter there will be a jamie maddox character where they can duplicate themselves.
woah crazy!, I just watched that documentary "trekkies" like 20 mins ago, now I wanna see the second one. Ive never watched the show, it's a bit before my time i think. so no, not a trekkie.
116 Polies for each can ???!!! Should be no more than 20 Polies or so.. How did it take that many ?? Or were you talking about the WHOLE SCENE at 116 polies ?? If thats the case.. than that IS a super low poly model...
hiya 20, most people get into 3d by using max and frequenting the forum often to check out what other people are doing / posting work for criticism. You can learn a lot from posting your 3d here
The sentence was crazy, especially the amount they wanted from the 4. does the pirate bay even make any money from there site? i buy cds and movies 14 to 20 dollars aint alot to pay for something you like.
dunno how I'd feel paying the full amount, but with the 4 pack I paid 20 quid which is about the price of an expansion pack. So it's all fine by me :) especially if the expansion has *more content than the original
dropping the big one in F-22 lightning 3 using the BFG in a stupidly overfilled Q2DM2 with about 25 bots and killing 20 of them in one go. using the flamethrower for the first time in RTCW. seeing the fire zombie in RTCW
Sorry I cant upload an animation. This prototype was made to work on 20-25 frames on a 8800GTS. :) I agree with the road it could be more detailed like other spots too. but you dont notice while flying through the map.
Hello there, My name is Patrice and I'm a 20 year old 3DArtist from germany. I Specialize in Hardsurface Modelling/Texturing and mesh optimization. My Portfolio can be found under https://www.patriceksink.artstation.com My rates are 25USD/h Email: Patriceksink123@gmail.com
I didn't use sub-D for hard surface modelling for a decade already . Because for hard surface things it's either sbs with bevel node on uv islands or rounding shaders to bake into normal map. Arnold , Octane , Cycles all have them . No hi res models necessary at all. Or sometimes its CAD modelling but often doesn't require…