No it's not a pluing. Adobe made "material" panel few years ago where you could load sbsar. it reads a layer as rgba input. Makes it into smart object and put live sbsar processing on top of it. So far I use height to normal map ,height to smooth curvature and height to AO "materials" It works best if you document follows…
Generally speaking the sense of weight and timing is way off throughout. One thing that will be noticed right off the bat is that the sneak has absolutely no lateral translation in the hips whatsoever, which is a massive red flag for having not understood basic animation principles. In terms of workflow I'd say it feels…
@Z0ltBa you have a great start to a scene! With the right lighting this will really shine. 2 big things that I think are working against your right now: 1. The biggest contrast steals the focal point. 2. There are a lot of different types of contrast. In your case the relevant ones are Value (brightness) and Color.…
Hello and I am DarkUnicycle. I am the Lead Developer of Hard Hat Games. We are a small company, that has recently just started a project called Davyd. It is a horror title, but it takes it a step forward into horror just has many great horror titles have done such as Outlast, The Doom Series, and the Slenderman Series. In…
Hello and I am DarkUnicycle. I am the Lead Developer of Hard Hat Games. We are a small company, that has recently just started a project called Davyd. It is a horror title, but it takes it a step forward into horror just has many great horror titles have done such as Outlast, The Doom Series, and the Slenderman Series. In…
The first issue I had was when I was cutting UV's there was a part of my model where 2 shells that had been completely cut, just would not split apart and sat on top of each other as one shell. I thought I fixed this by changing my preferences folder, to "old preferences". The 2 UV's were splitting apart. Now this is…
Here is a bit of code in C# for a quasi Active Reload in Unity3D. Put this on an object in the scene and run. Can be used for anything that requires timing, use your imagination ;) . More code for stuff on the way. using UnityEngine;using System.Collections;//There are many ways to skin a cat, this is my way. Hopefully it…
Saving anyone else looking at this posting some time : Copy pasted from "Minimum requirements" Tab on the link above : Minimum Qualifications Bachelors Degree in Graphic/Animation, Interior, Architecture or related design degree. 2 years design experience 2 years experience Autodesk Maya 2 years experience Unreal UDK 2…
There is only 2 things to consider, nothing else: 1. How does it shade w/o a normalmap applied 2. How much overdraw you create. In both cases, D from your ones , or manual 1 or 2 from Pior's example would work the best. These, because you don't have very tiny and long faces - on D of your's you still have some. And because…
do you mean a bootable cdrom/dvd disk? Ive never done that before, sounds like a wierd test. why cant I just go through the sticks and test in crysis every time as a process of elimination? actually I just tried having just 2 ram sticks in and it crashed so I assume if it was the ram at least 1 of those 2 sticks would be…