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Re: Dear Polycount,
Reply by
Moosey_G
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Jul 2011
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3D Art Showcase & Critiques
Those browridges need to be rotated to a neutral position. I would also suggest taking a stab at ears. They're difficult, but rewarding!
Re: Normal Map seam can only be seen from far away
Reply by
Ace-Angel
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Mar 2013
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Technical Talk
You need a minimum of 8 for most engines, and make sure that everything else around your bake is a neutral blue (127,127,255).
Re: Adam Jensen
Reply by
Mitchellangelo
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May 2015
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3D Art Showcase & Critiques
Okay Amaury. I'll work on all of those features on the face. I thought it is more convenient for a rigger if the model is in a neutral pose.
Re: Simple poster - Feedback needed
Reply by
Snader
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Jun 2012
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3D Art Showcase & Critiques
Why is is gray instead of black? If you're trying to mimic a solar fade, you need to fade to a blue hue, not neutral gray.
2 results
Re: CGHub is Down?
Reply by
ExcessiveZero
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May 2014
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General Discussion
Lol well just to fill you in, CGhub is gone, net neutrality is dead and evil lizards roam the earth consuming children.
Re: Skyrim and Immersion
Reply by
Two Listen
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Apr 2013
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General Discussion
The questionnaire really needs a "neutral" option. There were many times when I thought neither one was more or less immersive.
2 results
Re: is there any trustworthy news website with actual professionals ?
Reply by
Farfarer
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Jun 2009
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General Discussion
The BBC's sliding a bit on the neutral ground these days, but I still find it to be one of the more reliable outlets. The Onion, too :D
Re: Dota 2 - Workshop Thread
Reply by
marul
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Feb 2013
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Dota 2
I would suggest using a little darker, blueish gray on the metal part. Total neutral colors don't look natural.
7 results
Re: Old Shed (UDK)
Reply by
DWalker
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Oct 2013
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3D Art Showcase & Critiques
The black background is a bit distracting. A neutral gray gradient is generally a good choice, but in this case a sky blue gradient might be better.
Re: [RELEASE] Shader Forge - A node-based shader editor for Unity
Reply by
HAWK12HT
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Apr 2016
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Unity Store
Solved the issue with toonywater aka Unity madness. However notice a new issue with depth blend flickering <span>:neutral: </span>
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