We're hiring (again)! There are many Hybrid/On-site Art positions that we're interested in finding, please see Sperasoft's website in the Careers section for the full information and qualifications (https://apply.workable.com/sperasoft/). Some examples below: VFX Artist - Warsaw / Belgrade Lighting Artist (Senior) - Warsaw…
You can make straight lines while in projection master mode. You set the stroke type to "line". I don't think you can do straight lines using the normal sculpting tools outside of projection master. When you sub-divide an object, it ends up as all quads, although you certainly can have problematic quads that are long and…
Hello everyone,
This is my first completed environment scene in Unreal Engine, and I’m looking for honest and detailed feedback to understand what I should improve going forward. I’m still early in learning environment art, so I would really appreciate critique that focuses on fundamentals like lighting, composition, and…
Hi Polycount! I recently tried getting into a game graphics school but did not get in, so I hope to improve my portfolio for next year to attempt getting in again. Here's the portfolio https://meltymask.lurk.me/portfolio (Thesre were the two projects turned in as pdfs to the school, which is why I'm choosing to use lurk…
So you are sure it's the brightness of the glass itself rather than what's behind it or the viewing angle? You are probably correct that a very low roughness should help with that, but like you said, you already tried that and the flowers look sharp enough. I'm not familiar with UE5 I'm afraid. What are you using currently…
And the project is finished! Feel overall happier with the end result and can now let the project go. You can find the link for the post with the rest of the renders here: https://www.artstation.com/artwork/zxbwDD
I want to reduce the poly and line count inbetween the edges that actually make the shape without losing the shape itself. No matter which optimizer i use it ruins one or more of the lines or curves that make up the gun. I am willing to pay money to get a plugin that will save me time so i dont have 10k lines to optimize…
This year I'm working on a collection of Aliens ready for games. I wanted to make one from each universe I like; Star Wars and Star Trek already have theirs in progress, and I'm thinking of doing something from the Alien franchise in the future as well.