Wrapped up the highpoly. I am aware of some of the innaccuracies here and there - couldn't get the topology right to model those shapes in. Also, no floaters!
it usually is triggered by the 3dsmax renderer and not something that can be accessed manually. If you can't see it maybe it is because it is covered by another floater or window?
some more progress, switching to floaters to for the smaller tertiary details on the head, small pass on the undercarrage a quick pass on the connector for the tentacles.