What are you trying to do? The classic baking of an "exploded" mesh? Floaters casting unwanted ambient occlusion? With what software? There's "match by mesh name" in Substance: https://support.allegorithmic.com/documentation/spdoc/matching-by-name-127074308.html
@Ghogiel, thanks so much for the in-depth explanation on the different possible approaches, the seamless transition of the floaters are awesome and I am most definitely going to implement that. I like this approach much more than my initial.
The floaters are just Pom failings,might have cranked it too high :) - the snow is completely precedural in cryengine and has some major flaws which you have noticed. Really appreciate such constructive crits though, thanks!
Ah yes! If you wanna go down the whole floater rabbithole, there's a great thread about it over at technical talk http://polycount.com/discussion/155894/decal-technique-from-star-citizen/p1 gl hf
Hey Peeps! Wanted to ask your opinion, how do you think what is the process of making floating geometry for Doom Eternal? Do they model by hand those bedeled Hard Surface floaters and bake that into normal, or using some sort of Ndo tool, to fast create beveled shapes? For the best explanation, please watch this piece of…
Hey, how would I go about modeling in text in a helmet as seen below. It won't have the same words but similar, and it needs to be actually MODELED into the helmet mesh and not a floater. I believe there is a modifier which makes shapes into a sphere shape, would this be of use?
This is all about comparing workflows, so literally any possible method that you think is viable, please by all means go right ahead. This is game art focused, so we wont be looking down upon using floaters, adding stuff in with bump/displacement maps or any other tricks you can think of. I think for people who really want…
BenHenry : allright thanks next group of models I will try make them floaters and see how it goes yeah they called lightmaps dont know why I said shadoooowmaps! :P I'm must going insane.
Hey man, thanks for the response! Can you point out where the grip looks different? There's no floaters, but I'll definitely check the extrusions. I was hoping their bevels would be enough, but you may be right. Thanks for pointing it out :)
Heizer Defense DoubleTap: 3 hour quickie. Floaters everywhere, but then I never get around to doing bakes that often. Staying in my comfort zone makes modelling HP guns fun, but everything else, not so much.