And the project is finished! Feel overall happier with the end result and can now let the project go. You can find the link for the post with the rest of the renders here: https://www.artstation.com/artwork/zxbwDD
hi i am currently trying to change my shaders on my scene in maya i am rendering with mental ray here is a screen i have been looking most of the day for a tutorial or pdf to edit materials like blinns etc, currently most of the assets in my scenes are blinns doe anyone have any pointers or where i can look to find good…
hi i am currently trying to change my shaders on my scene in maya i am rendering with mental ray here is a screen i have been looking most of the day for a tutorial or pdf to edit materials like blinns etc, currently most of the assets in my scenes are blinns doe anyone have any pointers or where i can look to find good…
Where in Zbrush is a brush or "feature" working in the same way as "stamp" or "clone" tools in Photoshop... That means in lets me pick a place on my model from which to source geometry to paint on other side/place on the model... I cannot find this tool in zbrush but it surelly has to have one, right...?
While this is not unlit, it IS hand painted (a colab between Ishali art and myself). If you want to go check out more renders you can find my full post about this here: https://polycount.com/discussion/238748/marvel-rivals-nightcrawler-fan-art/p1?new=1 And my artstation here: https://www.artstation.com/artwork/wrNnl6
When we asked Hannah Kang to talk with us, she asked if she could just make us a mascot instead...Of course we said yes, but the deal was she had 24 hours to get it to us. She not only delivered on time, but sent 3 characters instead and a page full of answers. Lesson 1 give someone what they ask for, then give them…
I just wanted to post another update. I think this is the final scene that I like. I brightened all the colors, added variations in the trees, and tried to use somewhat of a color palette to make my decisions. The fence was changed from before to this nicer more "What you would think a fence would look like" kind of look.…
http://www.gamesindustry.biz/articles/2014-01-20-booth-babes-damage-foot-traffic-leads-at-events-study-finds?utm_source=newsletter&utm_medium=email&utm_campaign=european-daily Maybe you guys can spread this to people that make decisions about your companies representation at conventions. So aside from the ethics or morally…
Somewhat minor issue - if you migrate a DDO project from one location to another and attempt to use the Reimporter utility, if it can't find the initial images in their original locations, it will display several errors and then fail. It would be useful for collaborative work if this was handled more gracefully and it…
Here is some of the work I had the chance to work on for Half life 2 RTX. Half life has always been one of my favorite games so when I got the chance to work on its community remaster I instantly jumped on the occasion. For this specific part I was tasked with recreating the wall set from the apartments in city 17. If…