Hehe chill out guys the tone is rising quite a bit for a discussion that is _at least IMO_ very interesting, and that should be used to help converting more people into how cool environnement/mapping art could be, or at least introduce them to. Big up to ror for that long ass foreword very useful I'll repost my old speech…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
In the end, I received the best grade and work since three years as a professional carpenter. I'm really happy with how the table turned out, and I even received a few promotions from the devs of Dishonored 2, which was a great honor. So enjoy the following pictures
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
I haven't used Z for 5 years so this info might be incorrect. Depending on what you want the end model for, the first thing is to set up scale between Z and yr 3D package. You do that with the start cube. Just GoZ the start cube to yr 3D prog and play with the export settings till it is exactly perfect. If GoZ isn't…
Project Title: Hanako - Soul of the Samurai Positions Open UI Artist Character Artist Environment Artist (scroll down for preferences, requirements and payment info) Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of…
This is great, love the lighting! The biggest problem for me is that the effects are overpowering everything else, so I can’t really focus on anything but the sparks. And the spinning camera makes it harder on top. I would suggest toning those both way down. The materials have a nice amount of grunge, but I can’t tell if…
Woodside is an atmospheric, supernatural horror game developed in Unreal Engine 5. The game combines investigative exploration, environmental storytelling, and dynamic spirit encounters to deliver a tense, immersive experience set in rural England. Woodside on Steam: https://store.steampowered.com/app/2614270/Woodside/…
Hi Polycount! :) It’s been a while. So a while back I posted about being laid off from my last job as a Lead 3D Artist. I am sure I speak for many people here when I say that I really really dislike the job search. I interviewed at many of my “Dream” jobs/studios. But unfortunately I never had a chance to get past the…