Allegroithmic put together a great "intro to PBR materials" https://www.youtube.com/watch?v=S1A0YqdRhe4 Even if you are familiar with PBR, its worth watching, they drop some good knowledge that even pros might find useful. The biggest thing I see with your materials is that each material seems to be done in isolation and…
@Elithenia I agree with the polycount comment, I'm going to have a higher res model. As far as the hands the intent is to look dirty. I imagine this kid running around the dirt a lot. I small update still working on the textures, in zbrush I have the old eye textures.
Unless that toilet is made of metal I don't think it would rust, if it's dirt the stains seem a bit random and maybe a bit too colorful. Here's a good reference: http://previews.123rf.com/images/thailoei92/thailoei921507/thailoei92150700206/43192848-dirty-old-toilet-bowl-Stock-Photo.jpg ;)
Material definition continues. I am using a combination of photo textures and Substance Painter preset materials. I'm using layers and masks to blend between cleaner and more dirty versions of the same idea. After that, I'm adding extra layers of dirt and rust and so forth to increase definition.
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
I actually used a dirty hack! I took the Dripping Rust mask generator and plugged a grunge map as a curvature and a random splat of gradients as my position map. It gives me dirt spots with some directionality to them, I then warp them a little bit to break the patterns continuity and voila :)
Nickcomeaeu Thanks for the comments, yes absolutely i will be adding grime and dirt to the environment. Hopefully as i upload more work you will start to see that transition from clean to dirty/grime. Any feedback on the brick wall would be great. Its my first attempt at a zbrush sculpt of a brick wall.
I think you are off to a good start, but it just seems too clean. Try adding some wear and dirt to that wood and the bottom of those walls. The roof shingles would probably be dirty as well. Looks pretty good for a handpainted job! Is this the first time you are attempting hand-painted textures?
Getting there. Good progress on the texturing. Just some general dirt and other props will be great now. Like rope hanging from paces, some dirty washing and washing bucket maybe. They other thing is on the walls, might be nice to add a few polys to have some of the stones pop out on the edges.
I think aside from what's been mentioned already, you really need to look into dirtying it up a bit. Everything is clean, which makes it looks very very fake. Tomb carvings of that sort tend to collect lots of dirt in corners and grooves, but this texture is immaculately clean, and that ruins the look.