I saw this first in Stannum blog/ .. be warned.. pure C -porgamm.. Since i saw that you also use blender... you might want to have a look at this blender addon here: github: HugoTini/NormalHeight.. don't know about it's quality..
Hi, my name is Carlos, and I'm looking for someone who knows about 3d modeling to help me customize some New Horizons models. I would like to make: -Lottie with her Happy Home Designer outfit -Labelle with here City Folk/New Leaf outfits (it's a request for PiPPiN) I would be thankful if you could help me. The link to the…
https://www.youtube.com/watch?v=xOftfx05l14&t=43s No need to manually export OBJs, just use the official Blender Bridge which even has live linking. Inside Blender you can use Refaceting (auto triangulate//N-Gon). https://doc.plasticity.xyz/blender/install-blender-addon Since 1.3, both Indie as well as Studio have the…
Okay solved: I wash using an addon to expor/import thinks from blender to z-brush so when i import something a "_" is change by a "." that was the problem. The thing is that is just done in some models not in all of them XD idk 3d stuff i think
Here is the Hairtool addon for Blender. This looks like the kind of result you might be after. It comes with a hair card and a hair material that includes a normal map. I havent read, but are you using a normal map? The hair in your examples looks dead and has no depth. There is a lot of documentation for hairtool. There…