I played with the avoid radius and avoid strength ranging from 50-8000 and it would either be like this [ame] http://www.youtube.com/watch?v=yFcn9b-Dl58[/ame] or this [ame]http://www.youtube.com/watch?v=QoZbIte6iHY[/ame]. any suggestions?
Hey Nick! It's a bit of a niche feature, but I prefer having objects which aren't welded at the center on different polygroups. I'll often hide the other half to make it easier to work with (the transpose tools in particular are a bit too sensitive when you have symmetry on). I've had some similar issues where the cursor…
So I was playing Battle Toads tonight and kept thinking... this game is certainly not better than Call of Duty: Ghosts. But I kept playing anyways. [ame=" https://www.youtube.com/watch?v=qor5Rn7glaU"]Battletoads (NES) SUPER FAST SPEED RUN (Part 1) - YouTube[/ame]
Hey polycount, long time no post. Iv been chipping away at several things over the last while, learning some Zbrush on the side and hope to get back to regular workshop submissions in the very near future. All concepts by the ever patient DoubleLeaf Razor Helm, which is pretty much finished - final mask's, touchups and…
@QOR_082: You're asking as if there is one answer -- ultimately all you can do is look at other peoples experience, compare their situation and goals to yours, and make a decision on how to proceed.
I think I will leave it for now. Here is a more detailed qop concept: I still have to decide what to put on her banners and then I think it will be done
WIP- Hand sculpted in zbrush, and then painted in substance painter 2. I'm still pretty new to all of this, so any advice and critique qould be much appreciated