Mezz nailed it. Don't worry about starting a new thread in the proper forum though. This one will be moved by a mod, so you`ll be able to find it there soon enough. Just make sure to post there from now on. Honestly, you`re missing a lot of the fundamentals. You need more anticipation, follow through and secondary action.…
The path deform modifier deforms the mesh, so you'll have to export it in form of a vertex animation / point cache, which is why you need Alembic. You could try a Morpher perhaps if the transition between open and closed is linear (but then you probably wouldn't need a path deform). If you want a collapsable animation…
About the design, I came to an optimal and pleasant-looking combination of the earlier linearts =) It's time to move on to redesigning a visual of a Bear summon...
So now I've finished the Linework on this, can't wait to get cracking with the colour and background. #DigitalArt #CharacterConcept #Lineart #WIP #DareToDream