Additionally, here are some general notes from looking at the meshes: * Highpoly (for example 'head_high') has some hard edges which will show in the normal map, would shade those soft * If the edges come out too tight, I would exaggerate the bevels of the highpoly some so they hold up when viewed at a distance. Wiki: Edge…
Alright, so i'm trying to plan out a more in depth format. I hope to actually show the dates that we are planning to do each workshop here, so people can look, see if they are interested, and figure out if they have time to work on them. I've got two proposals for the next few months, and i'de like some opinions on which…
I highly recommend reading these articles as well, on procedural material generation and theory. https://80.lv/articles/creating-an-assault-rifle-in-sunstance-3d-painter-and-unreal-engine-5 https://80.lv/articles/how-to-texture-worn-out-sniper-scope-in-substance-3d-painter
model high. in pieces ur just trying to get the look right. then make low polys for all the parts u want. u can separate it out how ever u want as long as it looks how it should in the end. then separate all the parts out like if u explode a car from its parts. bake each low poly part the its highpoly counterpart then…
It feels like you are missing my point. I am not talking about your lowpoly situation at all. What I am saying is that when you are sculpting you seem to have worked on a to high subdivision to start with. So your end highpoly or whichever level of poly you end up with looks blobby and unnatural.
If you do need the low poly to resemble the highpoly, with those edges "fused" into de back wall, i believe there is no other way than welding the parts to said wall.
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Trying to finish some old projects that's have been in my WIP folder like forever. the first one, FNP-45 Tactical. Just done with the highpoly, I plan on doing lowpoly and texturing for this one ( Highploly moldel screenshot in Marmoset )
Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…