Hi everyone, As a fun exercise/excuse to learn Blender I decided to put my own spin on the iconic Blue Falcon from Nintendo's F-Zero franchise. Check out all of the pics and details by following the link, thanks! https://www.artstation.com/artwork/YagbAX
Happy May Everyone! My quest continues to make every looping track on my website available in Ogg format. This week, I'm working on my "Techno" page which has a bunch of cool tracks that could be used in endless-runner games (and other things I'm sure.) They are: TECHNOTRONIC – (Looping) Listen here:…
We probably all know that LOD stands for Level of Detail and we probably know what it's for and how it works, but what does SLOD stand for? What does the S stand for? Is it: silhouette level of detail super level of detail simulation level of detail sub-level of detail Something else? These are things I've found trying to…
Hey whats up guys So I took a couple of days to try and test out mixamo and their free animations. Turns out their system is simpler to use and very efficient than I thought. Here is what I managed to cook up in a few day time, on a 5 year old PC, working at an average 6FPS (yep, true story there) , while drinking whisky..…
Nothing really gruesome on my part. Put one of these right through my foot when i was about 5, dad let me do some gardening :thumbup: Broke my wrist pretty badly when i was about 11 which wasn't fun. And my ankle now looks like this thanks to a bad tackle playing football in like 2005 If i never break a bone again i'll be…
I'm not a huge fan of guns, but well-modelled 3D guns like these are really fun to look at. I appreciate your explanation of the modelling process too!
HairTG- Hair & Fur 2.5 is out! This version consolidates the procedural hair/fur texture generation functions and expands in new directions with a Substance Designer plugin to handle automation tasks and a Blender add-on covering many aspects of the real-time hair card based generation and composition. It also comes with…
Hi there! Haven't been there for a while! I'm happy to share my latest Unreal environment where I had a lot of fun experimenting with multi-angle light photogrammetry, gaea and speedtree. See the artstation post for full breakdown!https://polycount.com/post/discussion/www.artstation.com/artwork/x3gVr2
Here is my finished piece of the heavy pulse rifle which Soldier 76 uses. It was a fun piece and I learned a lot with it. 18k tris and 4096 base color, roughness, metalness, and normal. https://jessiemoss.artstation.com/